Codels
592 üçgen0,34 × 0,34 × 0,05 m
Bağımsız bir ES modülü — yalnızca three paketine bağımlıdır. Fabrika fonksiyonunu çağırıp dönen grubu sahnene ekle.
/**
 * Wall Clock — Codels 3D model library
 * License: CC0-1.0 · Units: meters · Y-up · Front: +Z · Origin: wall mount point (back of the model on the wall plane z = 0)
 * Triangles: 592 · Size (W × H × D): 0.34 × 0.34 × 0.05 m
 *
 * Usage:
 *   import { createWallClock } from './wall-clock.js';
 *   
 *   const model = createWallClock();
 *   model.position.set(0, 0, 0);
 *   scene.add(model);
 *   
 *   // Animations: idle
 *   const mixer = new THREE.AnimationMixer(model);
 *   mixer.clipAction(THREE.AnimationClip.findByName(model.animations, 'idle')).play();
 *   // in your render loop: mixer.update(clock.getDelta());
 */
import * as THREE from 'three';

const deg = THREE.MathUtils.degToRad;

// Revolve a 2D profile [[radius, y], ...] around the Y axis.
function lathe(points, segments, phiStart = 0, phiLength = Math.PI * 2) {
  return new THREE.LatheGeometry(points.map(([x, y]) => new THREE.Vector2(x, y)), segments, phiStart, phiLength);
}

// Extrude a 2D outline along Z (centered). bevel = [thickness, size, segments].
function extrude(outline, depth, holes = [], bevel = null) {
  const shape = new THREE.Shape(outline.map(([x, y]) => new THREE.Vector2(x, y)));
  for (const hole of holes) shape.holes.push(new THREE.Path(hole.map(([x, y]) => new THREE.Vector2(x, y))));
  const options = bevel
    ? { depth, bevelEnabled: true, bevelThickness: bevel[0], bevelSize: bevel[1], bevelSegments: bevel[2] }
    : { depth, bevelEnabled: false };
  return new THREE.ExtrudeGeometry(shape, options).translate(0, 0, -depth / 2);
}

// Build animation clips from simple descriptions (Codels). Play them with THREE.AnimationMixer.
function codelsClips(THREE, entries) {
  var TAU = Math.PI * 2;
  var DEG = Math.PI / 180;
  var AX = { x: new THREE.Vector3(1, 0, 0), y: new THREE.Vector3(0, 1, 0), z: new THREE.Vector3(0, 0, 1) };
  var periodOf = function (a) { return a.type === 'spin' ? 360 / Math.abs(a.speed) : a.period; };
  var clips = [];

  // loops → 'idle'
  var loops = [];
  entries.forEach(function (e) {
    var l = e.anim.filter(function (a) { return a.type !== 'hinge'; });
    if (l.length) loops.push({ target: e.target, anim: l });
  });
  if (loops.length) {
    var periods = [];
    loops.forEach(function (e) { e.anim.forEach(function (a) { periods.push(periodOf(a)); }); });
    var longest = Math.max.apply(null, periods);
    var D = longest;
    var bestErr = Infinity;
    for (var m = 1; m <= 6 && bestErr > 0.01; m++) {
      var err = 0;
      periods.forEach(function (p) {
        var n = Math.max(1, Math.round((longest * m) / p));
        err = Math.max(err, Math.abs((longest * m) / n - p) / p);
      });
      if (err < bestErr - 1e-9) { bestErr = err; D = longest * m; }
    }
    var cycles = function (a) { return Math.max(1, Math.round(D / periodOf(a))); };
    var steps = 24;
    loops.forEach(function (e) { e.anim.forEach(function (a) { steps = Math.max(steps, cycles(a) * 24); }); });
    steps = Math.min(steps, 720);
    var tracks = [];
    loops.forEach(function (e) {
      var o = e.target;
      var q0 = o.quaternion.clone(), p0 = o.position.clone(), s0 = o.scale.clone();
      var q = new THREE.Quaternion(), turn = new THREE.Quaternion(), p = new THREE.Vector3(), s = new THREE.Vector3();
      var has = function (type) { return e.anim.some(function (a) { return a.type === type; }); };
      var turns = has('spin') || has('swing'), moves = has('bob'), grows = has('pulse');
      var times = [], qv = [], pv = [], sv = [];
      for (var k = 0; k <= steps; k++) {
        var t = (D * k) / steps;
        q.copy(q0); p.copy(p0); s.copy(s0);
        e.anim.forEach(function (a) {
          var n = cycles(a);
          var w = Math.sin(TAU * ((n * t) / D + (a.phase || 0)));
          if (a.type === 'spin') q.multiply(turn.setFromAxisAngle(AX[a.axis], (a.speed < 0 ? -TAU : TAU) * ((n * t) / D)));
          else if (a.type === 'swing') q.multiply(turn.setFromAxisAngle(AX[a.axis], a.angle * DEG * w));
          else if (a.type === 'bob') p.addScaledVector(AX[a.axis], a.distance * w);
          else if (a.type === 'pulse') s.multiplyScalar(1 + a.amount * w);
        });
        times.push(t);
        if (turns) qv.push(q.x, q.y, q.z, q.w);
        if (moves) pv.push(p.x, p.y, p.z);
        if (grows) sv.push(s.x, s.y, s.z);
      }
      if (turns) tracks.push(new THREE.QuaternionKeyframeTrack(o.uuid + '.quaternion', times, qv));
      if (moves) tracks.push(new THREE.VectorKeyframeTrack(o.uuid + '.position', times, pv));
      if (grows) tracks.push(new THREE.VectorKeyframeTrack(o.uuid + '.scale', times, sv));
    });
    clips.push(new THREE.AnimationClip('idle', D, tracks));
  }

  // hinge moves → one-shot clips ('open' …)
  var shots = {};
  entries.forEach(function (e) {
    e.anim.forEach(function (a) {
      if (a.type !== 'hinge') return;
      var name = a.clip || 'open';
      (shots[name] = shots[name] || []).push({ target: e.target, a: a });
    });
  });
  Object.keys(shots).forEach(function (name) {
    var tracks = [];
    var length = 0;
    shots[name].forEach(function (h) {
      var o = h.target, q0 = o.quaternion.clone(), q = new THREE.Quaternion(), turn = new THREE.Quaternion();
      var n = Math.max(4, Math.ceil(Math.abs(h.a.angle) / 10));
      var times = [], qv = [];
      for (var k = 0; k <= n; k++) {
        var f = k / n;
        var eased = f * f * (3 - 2 * f);
        q.copy(q0).multiply(turn.setFromAxisAngle(AX[h.a.axis], h.a.angle * DEG * eased));
        times.push(h.a.duration * f);
        qv.push(q.x, q.y, q.z, q.w);
      }
      length = Math.max(length, h.a.duration);
      tracks.push(new THREE.QuaternionKeyframeTrack(o.uuid + '.quaternion', times, qv));
    });
    clips.push(new THREE.AnimationClip(name, length, tracks));
  });
  return clips;
}

export function createWallClock() {
  const root = new THREE.Group();
  root.name = 'WallClock';

  // Materials
  const frameMat = new THREE.MeshStandardMaterial({ name: 'frame', color: 0x6e4a2c, roughness: 0.6, metalness: 0.1, flatShading: true });
  const backMat = new THREE.MeshStandardMaterial({ name: 'back', color: 0x48301d, roughness: 0.8, flatShading: true });
  const dialMat = new THREE.MeshStandardMaterial({ name: 'dial', color: 0xf2ead8, roughness: 0.7, flatShading: true });
  const inkMat = new THREE.MeshStandardMaterial({ name: 'ink', color: 0x26262b, roughness: 0.6, flatShading: true });
  const handMat = new THREE.MeshStandardMaterial({ name: 'hand', color: 0x1f1f24, roughness: 0.4, metalness: 0.4, flatShading: true });
  const secondMat = new THREE.MeshStandardMaterial({ name: 'second', color: 0xc23a2c, roughness: 0.5, flatShading: true });
  const brassMat = new THREE.MeshStandardMaterial({ name: 'brass', color: 0xc9a04a, roughness: 0.35, metalness: 0.7, flatShading: true });

  // Shared geometries
  const boxGeo = new THREE.BoxGeometry(0.011, 0.03, 0.003);
  const boxGeo2 = new THREE.BoxGeometry(0.006, 0.018, 0.003);

  // Parts
  const case2 = new THREE.Mesh(new THREE.CylinderGeometry(0.15, 0.15, 0.029, 20), backMat);
  case2.name = 'case';
  case2.position.set(0, 0, 0.0145);
  case2.rotation.set(deg(90), 0, 0);
  root.add(case2);
  const dial = new THREE.Mesh(new THREE.CircleGeometry(0.147, 20), dialMat);
  dial.name = 'dial';
  dial.position.set(0, 0, 0.03);
  root.add(dial);
  const bezel = new THREE.Mesh(lathe([[0.164, 0], [0.17, 0.026], [0.164, 0.044], [0.151, 0.048], [0.143, 0.038], [0.143, 0.026], [0.164, 0]], 20), frameMat);
  bezel.name = 'bezel';
  bezel.rotation.set(deg(90), 0, 0);
  root.add(bezel);
  const majorMarker = new THREE.Mesh(boxGeo, inkMat);
  majorMarker.name = 'majorMarker';
  majorMarker.position.set(0, 0.114, 0.0315);
  root.add(majorMarker);
  const marker = new THREE.Mesh(boxGeo2, inkMat);
  marker.name = 'marker';
  marker.position.set(0.06, 0.1039, 0.0315);
  marker.rotation.set(0, 0, deg(-30));
  root.add(marker);
  const marker2 = new THREE.Mesh(boxGeo2, inkMat);
  marker2.name = 'marker';
  marker2.position.set(0.1039, 0.06, 0.0315);
  marker2.rotation.set(0, 0, deg(-60));
  root.add(marker2);
  const majorMarker2 = new THREE.Mesh(boxGeo, inkMat);
  majorMarker2.name = 'majorMarker';
  majorMarker2.position.set(0.114, 0, 0.0315);
  majorMarker2.rotation.set(0, 0, deg(-90));
  root.add(majorMarker2);
  const marker3 = new THREE.Mesh(boxGeo2, inkMat);
  marker3.name = 'marker';
  marker3.position.set(0.1039, -0.06, 0.0315);
  marker3.rotation.set(0, 0, deg(-120));
  root.add(marker3);
  const marker4 = new THREE.Mesh(boxGeo2, inkMat);
  marker4.name = 'marker';
  marker4.position.set(0.06, -0.1039, 0.0315);
  marker4.rotation.set(0, 0, deg(-150));
  root.add(marker4);
  const majorMarker3 = new THREE.Mesh(boxGeo, inkMat);
  majorMarker3.name = 'majorMarker';
  majorMarker3.position.set(0, -0.114, 0.0315);
  majorMarker3.rotation.set(0, 0, deg(-180));
  root.add(majorMarker3);
  const marker5 = new THREE.Mesh(boxGeo2, inkMat);
  marker5.name = 'marker';
  marker5.position.set(-0.06, -0.1039, 0.0315);
  marker5.rotation.set(0, 0, deg(-210));
  root.add(marker5);
  const marker6 = new THREE.Mesh(boxGeo2, inkMat);
  marker6.name = 'marker';
  marker6.position.set(-0.1039, -0.06, 0.0315);
  marker6.rotation.set(0, 0, deg(-240));
  root.add(marker6);
  const majorMarker4 = new THREE.Mesh(boxGeo, inkMat);
  majorMarker4.name = 'majorMarker';
  majorMarker4.position.set(-0.114, 0, 0.0315);
  majorMarker4.rotation.set(0, 0, deg(-270));
  root.add(majorMarker4);
  const marker7 = new THREE.Mesh(boxGeo2, inkMat);
  marker7.name = 'marker';
  marker7.position.set(-0.1039, 0.06, 0.0315);
  marker7.rotation.set(0, 0, deg(-300));
  root.add(marker7);
  const marker8 = new THREE.Mesh(boxGeo2, inkMat);
  marker8.name = 'marker';
  marker8.position.set(-0.06, 0.1039, 0.0315);
  marker8.rotation.set(0, 0, deg(-330));
  root.add(marker8);
  const hourHand = new THREE.Mesh(extrude([[-0.0054, -0.014], [0.0054, -0.014], [0.009, 0.0465], [0, 0.075], [-0.009, 0.0465]], 0.003), handMat);
  hourHand.name = 'hourHand';
  hourHand.position.set(0, 0, 0.034);
  hourHand.rotation.set(0, 0, deg(-305));
  root.add(hourHand);
  const minuteHand = new THREE.Mesh(extrude([[-0.0042, -0.018], [0.0042, -0.018], [0.007, 0.0701], [0, 0.113], [-0.007, 0.0701]], 0.003), handMat);
  minuteHand.name = 'minuteHand';
  minuteHand.position.set(0, 0, 0.038);
  minuteHand.rotation.set(0, 0, deg(-60));
  root.add(minuteHand);
  const secondPivot = new THREE.Group();
  secondPivot.name = 'secondPivot';
  secondPivot.position.set(0, 0, 0.041);
  secondPivot.rotation.set(0, 0, deg(-192));
  root.add(secondPivot);
  const secondHand = new THREE.Mesh(new THREE.BoxGeometry(0.0025, 0.13, 0.002), secondMat);
  secondHand.name = 'secondHand';
  secondHand.position.set(0, 0.043, 0);
  secondPivot.add(secondHand);
  const secondCounterweight = new THREE.Mesh(new THREE.CylinderGeometry(0.008, 0.008, 0.002, 8), secondMat);
  secondCounterweight.name = 'secondCounterweight';
  secondCounterweight.position.set(0, -0.022, 0);
  secondCounterweight.rotation.set(deg(90), 0, 0);
  secondPivot.add(secondCounterweight);
  const centerCap = new THREE.Mesh(new THREE.CylinderGeometry(0.009, 0.011, 0.012, 8), brassMat);
  centerCap.name = 'centerCap';
  centerCap.position.set(0, 0, 0.037);
  centerCap.rotation.set(deg(90), 0, 0);
  root.add(centerCap);

  // Animations ('idle') — play them with THREE.AnimationMixer
  root.animations = codelsClips(THREE, [
    { target: minuteHand, anim: [{ type: 'spin', axis: 'z', speed: -0.1 }] },
    { target: secondPivot, anim: [{ type: 'spin', axis: 'z', speed: -6 }] },
  ]);

  root.traverse((o) => {
    if (o.isMesh) {
      o.castShadow = true;
      o.receiveShadow = true;
    }
  });
  return root;
}

export default createWallClock;

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