Codels
816 tris0.33 × 0.39 × 0.22 m

Use it in code

Remix in the editor
Self-contained ES module — only depends on three. Call the factory and add the group to your scene.
/**
 * Trophy — Codels 3D model library
 * License: CC0-1.0 · Units: meters · Y-up · Front: +Z · Origin: center of the base (y = 0)
 * Triangles: 816 · Size (W × H × D): 0.33 × 0.39 × 0.22 m
 *
 * Usage:
 *   import { createTrophy } from './trophy.js';
 *   
 *   const model = createTrophy();
 *   model.position.set(0, 0, 0);
 *   scene.add(model);
 */
import * as THREE from 'three';

// Revolve a 2D profile [[radius, y], ...] around the Y axis.
function lathe(points, segments, phiStart = 0, phiLength = Math.PI * 2) {
  return new THREE.LatheGeometry(points.map(([x, y]) => new THREE.Vector2(x, y)), segments, phiStart, phiLength);
}

// Tube along a smooth curve through the given points.
function tube(path, radius, tubularSegments, radialSegments, closed = false) {
  const curve = new THREE.CatmullRomCurve3(path.map(([x, y, z]) => new THREE.Vector3(x, y, z)), closed);
  return new THREE.TubeGeometry(curve, tubularSegments, radius, radialSegments, closed);
}

export function createTrophy() {
  const root = new THREE.Group();
  root.name = 'Trophy';

  // Materials
  const metalMat = new THREE.MeshStandardMaterial({ name: 'metal', color: 0xe2b13c, roughness: 0.28, metalness: 0.6, flatShading: true });
  const metalDarkMat = new THREE.MeshStandardMaterial({ name: 'metalDark', color: 0x9e7c2a, roughness: 0.35, metalness: 0.6, flatShading: true });
  const baseMat = new THREE.MeshStandardMaterial({ name: 'base', color: 0x3a2a22, roughness: 0.55, flatShading: true });
  const baseTrimMat = new THREE.MeshStandardMaterial({ name: 'baseTrim', color: 0x5d504a, roughness: 0.55, flatShading: true });
  const plaqueMat = new THREE.MeshStandardMaterial({ name: 'plaque', color: 0xd9c48a, roughness: 0.35, metalness: 0.5, flatShading: true });
  const inkMat = new THREE.MeshStandardMaterial({ name: 'ink', color: 0x3b3226, roughness: 0.8, flatShading: true });

  // Parts
  const trophy = new THREE.Group();
  trophy.name = 'trophy';
  root.add(trophy);
  const baseLower = new THREE.Mesh(new THREE.BoxGeometry(0.17, 0.05, 0.17), baseMat);
  baseLower.name = 'baseLower';
  baseLower.position.set(0, 0.025, 0);
  trophy.add(baseLower);
  const baseTrim = new THREE.Mesh(new THREE.BoxGeometry(0.176, 0.008, 0.176), baseTrimMat);
  baseTrim.name = 'baseTrim';
  baseTrim.position.set(0, 0.054, 0);
  trophy.add(baseTrim);
  const baseUpper = new THREE.Mesh(new THREE.BoxGeometry(0.13, 0.045, 0.13), baseMat);
  baseUpper.name = 'baseUpper';
  baseUpper.position.set(0, 0.0805, 0);
  trophy.add(baseUpper);
  const plaque = new THREE.Mesh(new THREE.BoxGeometry(0.09, 0.03, 0.004), plaqueMat);
  plaque.name = 'plaque';
  plaque.position.set(0, 0.025, 0.086);
  trophy.add(plaque);
  const engraving = new THREE.Mesh(new THREE.BoxGeometry(0.06, 0.004, 0.002), inkMat);
  engraving.name = 'engraving';
  engraving.position.set(0, 0.031, 0.0885);
  trophy.add(engraving);
  const engraving2 = new THREE.Mesh(new THREE.BoxGeometry(0.04, 0.004, 0.002), inkMat);
  engraving2.name = 'engraving';
  engraving2.position.set(0, 0.019, 0.0885);
  trophy.add(engraving2);
  const cup = new THREE.Mesh(lathe([[0, 0], [0.058, 0], [0.058, 0.012], [0.046, 0.02], [0.022, 0.03], [0.015, 0.06], [0.024, 0.08], [0.014, 0.1], [0.02, 0.115], [0.05, 0.13], [0.082, 0.165], [0.097, 0.215], [0.1, 0.265], [0.109, 0.282], [0.103, 0.288], [0.093, 0.276], [0.087, 0.215], [0.07, 0.17], [0, 0.148]], 12), metalMat);
  cup.name = 'cup';
  cup.position.set(0, 0.103, 0);
  trophy.add(cup);
  const cupBand = new THREE.Mesh(lathe([[0.0985, 0.236], [0.1015, 0.24], [0.1015, 0.248], [0.0995, 0.252]], 12), metalDarkMat);
  cupBand.name = 'cupBand';
  cupBand.position.set(0, 0.103, 0);
  trophy.add(cupBand);
  const handle = new THREE.Mesh(tube([[0.094, 0.361, 0], [0.135, 0.371, 0], [0.158, 0.338, 0], [0.142, 0.293, 0], [0.085, 0.275, 0]], 0.009, 12, 5), metalMat);
  handle.name = 'handle';
  trophy.add(handle);
  const handle2 = new THREE.Mesh(tube([[-0.094, 0.361, 0], [-0.135, 0.371, 0], [-0.158, 0.338, 0], [-0.142, 0.293, 0], [-0.085, 0.275, 0]], 0.009, 12, 5), metalMat);
  handle2.name = 'handle';
  trophy.add(handle2);

  root.traverse((o) => {
    if (o.isMesh) {
      o.castShadow = true;
      o.receiveShadow = true;
    }
  });
  return root;
}

export default createTrophy;

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