Codels
삼각형 204개4.00 × 0.15 × 4.00 m

코드에서 사용하기

에디터에서 리믹스
독립형 ES 모듈이에요 — three에만 의존해요. 팩토리 함수를 호출하고 그룹을 씬에 추가하세요.
/**
 * Sidewalk Tile — Codels 3D model library
 * License: CC0-1.0 · Units: meters · Y-up · Front: +Z · Origin: center of the base (y = 0)
 * Triangles: 204 · Size (W × H × D): 4.00 × 0.15 × 4.00 m
 *
 * Usage:
 *   import { createSidewalkTile } from './sidewalk-tile.js';
 *   
 *   const model = createSidewalkTile();
 *   model.position.set(0, 0, 0);
 *   scene.add(model);
 */
import * as THREE from 'three';

export function createSidewalkTile() {
  const root = new THREE.Group();
  root.name = 'SidewalkTile';

  // Materials
  const paverMat = new THREE.MeshStandardMaterial({ name: 'paver', color: 0x92918b, roughness: 0.95, flatShading: true });
  const baseMat = new THREE.MeshStandardMaterial({ name: 'base', color: 0x64635f, roughness: 1, flatShading: true });
  const paverAltMat = new THREE.MeshStandardMaterial({ name: 'paverAlt', color: 0x7f7e79, roughness: 0.95, flatShading: true });

  // Shared geometries
  const boxGeo = new THREE.BoxGeometry(0.988, 0.02, 0.988);

  // Parts
  const sidewalkBase = new THREE.Mesh(new THREE.BoxGeometry(4, 0.13, 4), baseMat);
  sidewalkBase.name = 'sidewalkBase';
  sidewalkBase.position.set(0, 0.065, 0);
  root.add(sidewalkBase);
  const paver = new THREE.Mesh(boxGeo, paverMat);
  paver.name = 'paver';
  paver.position.set(-1.5, 0.14, -1.5);
  root.add(paver);
  const paver2 = new THREE.Mesh(boxGeo, paverMat);
  paver2.name = 'paver';
  paver2.position.set(-1.5, 0.14, -0.5);
  root.add(paver2);
  const paver3 = new THREE.Mesh(boxGeo, paverMat);
  paver3.name = 'paver';
  paver3.position.set(-1.5, 0.14, 0.5);
  root.add(paver3);
  const paver4 = new THREE.Mesh(boxGeo, paverAltMat);
  paver4.name = 'paver';
  paver4.position.set(-1.5, 0.14, 1.5);
  root.add(paver4);
  const paver5 = new THREE.Mesh(boxGeo, paverMat);
  paver5.name = 'paver';
  paver5.position.set(-0.5, 0.14, -1.5);
  root.add(paver5);
  const paver6 = new THREE.Mesh(boxGeo, paverMat);
  paver6.name = 'paver';
  paver6.position.set(-0.5, 0.14, -0.5);
  root.add(paver6);
  const paver7 = new THREE.Mesh(boxGeo, paverAltMat);
  paver7.name = 'paver';
  paver7.position.set(-0.5, 0.14, 0.5);
  root.add(paver7);
  const paver8 = new THREE.Mesh(boxGeo, paverMat);
  paver8.name = 'paver';
  paver8.position.set(-0.5, 0.14, 1.5);
  root.add(paver8);
  const paver9 = new THREE.Mesh(boxGeo, paverMat);
  paver9.name = 'paver';
  paver9.position.set(0.5, 0.14, -1.5);
  root.add(paver9);
  const paver10 = new THREE.Mesh(boxGeo, paverMat);
  paver10.name = 'paver';
  paver10.position.set(0.5, 0.14, -0.5);
  root.add(paver10);
  const paver11 = new THREE.Mesh(boxGeo, paverMat);
  paver11.name = 'paver';
  paver11.position.set(0.5, 0.14, 0.5);
  root.add(paver11);
  const paver12 = new THREE.Mesh(boxGeo, paverMat);
  paver12.name = 'paver';
  paver12.position.set(0.5, 0.14, 1.5);
  root.add(paver12);
  const paver13 = new THREE.Mesh(boxGeo, paverMat);
  paver13.name = 'paver';
  paver13.position.set(1.5, 0.14, -1.5);
  root.add(paver13);
  const paver14 = new THREE.Mesh(boxGeo, paverMat);
  paver14.name = 'paver';
  paver14.position.set(1.5, 0.14, -0.5);
  root.add(paver14);
  const paver15 = new THREE.Mesh(boxGeo, paverMat);
  paver15.name = 'paver';
  paver15.position.set(1.5, 0.14, 0.5);
  root.add(paver15);
  const paver16 = new THREE.Mesh(boxGeo, paverAltMat);
  paver16.name = 'paver';
  paver16.position.set(1.5, 0.14, 1.5);
  root.add(paver16);

  root.traverse((o) => {
    if (o.isMesh) {
      o.castShadow = true;
      o.receiveShadow = true;
    }
  });
  return root;
}

export default createSidewalkTile;

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