204 tris4,00 × 0,15 × 4,00 m
Úsalo en código
Hacer remix en el editorsidewalk-tile.js · 107 líneas
Módulo ES autónomo — solo depende de three. Llama a la función factory y añade el grupo a tu escena.
/**
* Sidewalk Tile — Codels 3D model library
* License: CC0-1.0 · Units: meters · Y-up · Front: +Z · Origin: center of the base (y = 0)
* Triangles: 204 · Size (W × H × D): 4.00 × 0.15 × 4.00 m
*
* Usage:
* import { createSidewalkTile } from './sidewalk-tile.js';
*
* const model = createSidewalkTile();
* model.position.set(0, 0, 0);
* scene.add(model);
*/
import * as THREE from 'three';
export function createSidewalkTile() {
const root = new THREE.Group();
root.name = 'SidewalkTile';
// Materials
const paverMat = new THREE.MeshStandardMaterial({ name: 'paver', color: 0x92918b, roughness: 0.95, flatShading: true });
const baseMat = new THREE.MeshStandardMaterial({ name: 'base', color: 0x64635f, roughness: 1, flatShading: true });
const paverAltMat = new THREE.MeshStandardMaterial({ name: 'paverAlt', color: 0x7f7e79, roughness: 0.95, flatShading: true });
// Shared geometries
const boxGeo = new THREE.BoxGeometry(0.988, 0.02, 0.988);
// Parts
const sidewalkBase = new THREE.Mesh(new THREE.BoxGeometry(4, 0.13, 4), baseMat);
sidewalkBase.name = 'sidewalkBase';
sidewalkBase.position.set(0, 0.065, 0);
root.add(sidewalkBase);
const paver = new THREE.Mesh(boxGeo, paverMat);
paver.name = 'paver';
paver.position.set(-1.5, 0.14, -1.5);
root.add(paver);
const paver2 = new THREE.Mesh(boxGeo, paverMat);
paver2.name = 'paver';
paver2.position.set(-1.5, 0.14, -0.5);
root.add(paver2);
const paver3 = new THREE.Mesh(boxGeo, paverMat);
paver3.name = 'paver';
paver3.position.set(-1.5, 0.14, 0.5);
root.add(paver3);
const paver4 = new THREE.Mesh(boxGeo, paverAltMat);
paver4.name = 'paver';
paver4.position.set(-1.5, 0.14, 1.5);
root.add(paver4);
const paver5 = new THREE.Mesh(boxGeo, paverMat);
paver5.name = 'paver';
paver5.position.set(-0.5, 0.14, -1.5);
root.add(paver5);
const paver6 = new THREE.Mesh(boxGeo, paverMat);
paver6.name = 'paver';
paver6.position.set(-0.5, 0.14, -0.5);
root.add(paver6);
const paver7 = new THREE.Mesh(boxGeo, paverAltMat);
paver7.name = 'paver';
paver7.position.set(-0.5, 0.14, 0.5);
root.add(paver7);
const paver8 = new THREE.Mesh(boxGeo, paverMat);
paver8.name = 'paver';
paver8.position.set(-0.5, 0.14, 1.5);
root.add(paver8);
const paver9 = new THREE.Mesh(boxGeo, paverMat);
paver9.name = 'paver';
paver9.position.set(0.5, 0.14, -1.5);
root.add(paver9);
const paver10 = new THREE.Mesh(boxGeo, paverMat);
paver10.name = 'paver';
paver10.position.set(0.5, 0.14, -0.5);
root.add(paver10);
const paver11 = new THREE.Mesh(boxGeo, paverMat);
paver11.name = 'paver';
paver11.position.set(0.5, 0.14, 0.5);
root.add(paver11);
const paver12 = new THREE.Mesh(boxGeo, paverMat);
paver12.name = 'paver';
paver12.position.set(0.5, 0.14, 1.5);
root.add(paver12);
const paver13 = new THREE.Mesh(boxGeo, paverMat);
paver13.name = 'paver';
paver13.position.set(1.5, 0.14, -1.5);
root.add(paver13);
const paver14 = new THREE.Mesh(boxGeo, paverMat);
paver14.name = 'paver';
paver14.position.set(1.5, 0.14, -0.5);
root.add(paver14);
const paver15 = new THREE.Mesh(boxGeo, paverMat);
paver15.name = 'paver';
paver15.position.set(1.5, 0.14, 0.5);
root.add(paver15);
const paver16 = new THREE.Mesh(boxGeo, paverAltMat);
paver16.name = 'paver';
paver16.position.set(1.5, 0.14, 1.5);
root.add(paver16);
root.traverse((o) => {
if (o.isMesh) {
o.castShadow = true;
o.receiveShadow = true;
}
});
return root;
}
export default createSidewalkTile;
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