Codels
276 tris4,00 × 0,17 × 4,00 m

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Módulo ES autónomo — solo depende de three. Llama a la función factory y añade el grupo a tu escena.
/**
 * Road Straight — Codels 3D model library
 * License: CC0-1.0 · Units: meters · Y-up · Front: +Z · Origin: center of the base (y = 0)
 * Triangles: 276 · Size (W × H × D): 4.00 × 0.17 × 4.00 m
 *
 * Usage:
 *   import { createRoadStraight } from './road-straight.js';
 *   
 *   const model = createRoadStraight();
 *   model.position.set(0, 0, 0);
 *   scene.add(model);
 */
import * as THREE from 'three';

export function createRoadStraight() {
  const root = new THREE.Group();
  root.name = 'RoadStraight';

  // Materials
  const asphaltMat = new THREE.MeshStandardMaterial({ name: 'asphalt', color: 0x41454b, roughness: 0.95, flatShading: true });
  const whiteMat = new THREE.MeshStandardMaterial({ name: 'white', color: 0xecebe4, roughness: 0.7, flatShading: true });
  const yellowMat = new THREE.MeshStandardMaterial({ name: 'yellow', color: 0xe9b72c, roughness: 0.7, flatShading: true });
  const curbMat = new THREE.MeshStandardMaterial({ name: 'curb', color: 0xb4b2ab, roughness: 0.9, flatShading: true });
  const paverMat = new THREE.MeshStandardMaterial({ name: 'paver', color: 0x92918b, roughness: 0.95, flatShading: true });
  const baseMat = new THREE.MeshStandardMaterial({ name: 'base', color: 0x64635f, roughness: 1, flatShading: true });
  const grateMat = new THREE.MeshStandardMaterial({ name: 'grate', color: 0x26292c, roughness: 0.6, metalness: 0.5, flatShading: true });

  // Shared geometries
  const boxGeo = new THREE.BoxGeometry(0.1, 0.006, 4);
  const boxGeo2 = new THREE.BoxGeometry(0.11, 0.006, 1);
  const boxGeo3 = new THREE.BoxGeometry(0.14, 0.165, 4);
  const boxGeo4 = new THREE.BoxGeometry(0.51, 0.13, 4);
  const boxGeo5 = new THREE.BoxGeometry(0.498, 0.02, 0.988);
  const boxGeo6 = new THREE.BoxGeometry(0.24, 0.006, 0.035);

  // Parts
  const asphalt = new THREE.Mesh(new THREE.BoxGeometry(2.7, 0.02, 4), asphaltMat);
  asphalt.name = 'asphalt';
  asphalt.position.set(0, 0.01, 0);
  root.add(asphalt);
  const edgeLine = new THREE.Mesh(boxGeo, whiteMat);
  edgeLine.name = 'edgeLine';
  edgeLine.position.set(-0.93, 0.022, 0);
  root.add(edgeLine);
  const edgeLine2 = new THREE.Mesh(boxGeo, whiteMat);
  edgeLine2.name = 'edgeLine';
  edgeLine2.position.set(0.93, 0.022, 0);
  root.add(edgeLine2);
  const centerDash = new THREE.Mesh(boxGeo2, yellowMat);
  centerDash.name = 'centerDash';
  centerDash.position.set(0, 0.022, -1);
  root.add(centerDash);
  const centerDash2 = new THREE.Mesh(boxGeo2, yellowMat);
  centerDash2.name = 'centerDash';
  centerDash2.position.set(0, 0.022, 1);
  root.add(centerDash2);
  const curb = new THREE.Mesh(boxGeo3, curbMat);
  curb.name = 'curb';
  curb.position.set(-1.42, 0.0825, 0);
  root.add(curb);
  const sidewalkBase = new THREE.Mesh(boxGeo4, baseMat);
  sidewalkBase.name = 'sidewalkBase';
  sidewalkBase.position.set(-1.745, 0.065, 0);
  root.add(sidewalkBase);
  const paver = new THREE.Mesh(boxGeo5, paverMat);
  paver.name = 'paver';
  paver.position.set(-1.745, 0.14, -1.5);
  root.add(paver);
  const paver2 = new THREE.Mesh(boxGeo5, paverMat);
  paver2.name = 'paver';
  paver2.position.set(-1.745, 0.14, -0.5);
  root.add(paver2);
  const paver3 = new THREE.Mesh(boxGeo5, paverMat);
  paver3.name = 'paver';
  paver3.position.set(-1.745, 0.14, 0.5);
  root.add(paver3);
  const paver4 = new THREE.Mesh(boxGeo5, paverMat);
  paver4.name = 'paver';
  paver4.position.set(-1.745, 0.14, 1.5);
  root.add(paver4);
  const curb2 = new THREE.Mesh(boxGeo3, curbMat);
  curb2.name = 'curb';
  curb2.position.set(1.42, 0.0825, 0);
  root.add(curb2);
  const sidewalkBase2 = new THREE.Mesh(boxGeo4, baseMat);
  sidewalkBase2.name = 'sidewalkBase';
  sidewalkBase2.position.set(1.745, 0.065, 0);
  root.add(sidewalkBase2);
  const paver5 = new THREE.Mesh(boxGeo5, paverMat);
  paver5.name = 'paver';
  paver5.position.set(1.745, 0.14, -1.5);
  root.add(paver5);
  const paver6 = new THREE.Mesh(boxGeo5, paverMat);
  paver6.name = 'paver';
  paver6.position.set(1.745, 0.14, -0.5);
  root.add(paver6);
  const paver7 = new THREE.Mesh(boxGeo5, paverMat);
  paver7.name = 'paver';
  paver7.position.set(1.745, 0.14, 0.5);
  root.add(paver7);
  const paver8 = new THREE.Mesh(boxGeo5, paverMat);
  paver8.name = 'paver';
  paver8.position.set(1.745, 0.14, 1.5);
  root.add(paver8);
  const drainGrate = new THREE.Mesh(new THREE.BoxGeometry(0.3, 0.012, 0.6), grateMat);
  drainGrate.name = 'drainGrate';
  drainGrate.position.set(1.17, 0.022, 1);
  root.add(drainGrate);
  const grateBar = new THREE.Mesh(boxGeo6, baseMat);
  grateBar.name = 'grateBar';
  grateBar.position.set(1.17, 0.028, 0.78);
  root.add(grateBar);
  const grateBar2 = new THREE.Mesh(boxGeo6, baseMat);
  grateBar2.name = 'grateBar';
  grateBar2.position.set(1.17, 0.028, 0.89);
  root.add(grateBar2);
  const grateBar3 = new THREE.Mesh(boxGeo6, baseMat);
  grateBar3.name = 'grateBar';
  grateBar3.position.set(1.17, 0.028, 1);
  root.add(grateBar3);
  const grateBar4 = new THREE.Mesh(boxGeo6, baseMat);
  grateBar4.name = 'grateBar';
  grateBar4.position.set(1.17, 0.028, 1.11);
  root.add(grateBar4);
  const grateBar5 = new THREE.Mesh(boxGeo6, baseMat);
  grateBar5.name = 'grateBar';
  grateBar5.position.set(1.17, 0.028, 1.22);
  root.add(grateBar5);

  root.traverse((o) => {
    if (o.isMesh) {
      o.castShadow = true;
      o.receiveShadow = true;
    }
  });
  return root;
}

export default createRoadStraight;

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