1.5K tris4.62 × 6.62 × 4.37 m
Use it in code
Remix in the editorradar-dish.js · 256 lines
Self-contained ES module — only depends on three. Call the factory and add the group to your scene.
/**
* Radar Dish — Codels 3D model library
* License: CC0-1.0 · Units: meters · Y-up · Front: +Z · Origin: center of the base (y = 0)
* Triangles: 1,532 · Size (W × H × D): 4.62 × 6.62 × 4.37 m
*
* Usage:
* import { createRadarDish } from './radar-dish.js';
*
* const model = createRadarDish();
* model.position.set(0, 0, 0);
* scene.add(model);
*
* // Animations: idle
* const mixer = new THREE.AnimationMixer(model);
* mixer.clipAction(THREE.AnimationClip.findByName(model.animations, 'idle')).play();
* // in your render loop: mixer.update(clock.getDelta());
*/
import * as THREE from 'three';
const deg = THREE.MathUtils.degToRad;
// Revolve a 2D profile [[radius, y], ...] around the Y axis.
function lathe(points, segments, phiStart = 0, phiLength = Math.PI * 2) {
return new THREE.LatheGeometry(points.map(([x, y]) => new THREE.Vector2(x, y)), segments, phiStart, phiLength);
}
// Tube along a smooth curve through the given points.
function tube(path, radius, tubularSegments, radialSegments, closed = false) {
const curve = new THREE.CatmullRomCurve3(path.map(([x, y, z]) => new THREE.Vector3(x, y, z)), closed);
return new THREE.TubeGeometry(curve, tubularSegments, radius, radialSegments, closed);
}
// Build animation clips from simple descriptions (Codels). Play them with THREE.AnimationMixer.
function codelsClips(THREE, entries) {
var TAU = Math.PI * 2;
var DEG = Math.PI / 180;
var AX = { x: new THREE.Vector3(1, 0, 0), y: new THREE.Vector3(0, 1, 0), z: new THREE.Vector3(0, 0, 1) };
var periodOf = function (a) { return a.type === 'spin' ? 360 / Math.abs(a.speed) : a.period; };
var clips = [];
// loops → 'idle'
var loops = [];
entries.forEach(function (e) {
var l = e.anim.filter(function (a) { return a.type !== 'hinge'; });
if (l.length) loops.push({ target: e.target, anim: l });
});
if (loops.length) {
var periods = [];
loops.forEach(function (e) { e.anim.forEach(function (a) { periods.push(periodOf(a)); }); });
var longest = Math.max.apply(null, periods);
var D = longest;
var bestErr = Infinity;
for (var m = 1; m <= 6 && bestErr > 0.01; m++) {
var err = 0;
periods.forEach(function (p) {
var n = Math.max(1, Math.round((longest * m) / p));
err = Math.max(err, Math.abs((longest * m) / n - p) / p);
});
if (err < bestErr - 1e-9) { bestErr = err; D = longest * m; }
}
var cycles = function (a) { return Math.max(1, Math.round(D / periodOf(a))); };
var steps = 24;
loops.forEach(function (e) { e.anim.forEach(function (a) { steps = Math.max(steps, cycles(a) * 24); }); });
steps = Math.min(steps, 720);
var tracks = [];
loops.forEach(function (e) {
var o = e.target;
var q0 = o.quaternion.clone(), p0 = o.position.clone(), s0 = o.scale.clone();
var q = new THREE.Quaternion(), turn = new THREE.Quaternion(), p = new THREE.Vector3(), s = new THREE.Vector3();
var has = function (type) { return e.anim.some(function (a) { return a.type === type; }); };
var turns = has('spin') || has('swing'), moves = has('bob'), grows = has('pulse');
var times = [], qv = [], pv = [], sv = [];
for (var k = 0; k <= steps; k++) {
var t = (D * k) / steps;
q.copy(q0); p.copy(p0); s.copy(s0);
e.anim.forEach(function (a) {
var n = cycles(a);
var w = Math.sin(TAU * ((n * t) / D + (a.phase || 0)));
if (a.type === 'spin') q.multiply(turn.setFromAxisAngle(AX[a.axis], (a.speed < 0 ? -TAU : TAU) * ((n * t) / D)));
else if (a.type === 'swing') q.multiply(turn.setFromAxisAngle(AX[a.axis], a.angle * DEG * w));
else if (a.type === 'bob') p.addScaledVector(AX[a.axis], a.distance * w);
else if (a.type === 'pulse') s.multiplyScalar(1 + a.amount * w);
});
times.push(t);
if (turns) qv.push(q.x, q.y, q.z, q.w);
if (moves) pv.push(p.x, p.y, p.z);
if (grows) sv.push(s.x, s.y, s.z);
}
if (turns) tracks.push(new THREE.QuaternionKeyframeTrack(o.uuid + '.quaternion', times, qv));
if (moves) tracks.push(new THREE.VectorKeyframeTrack(o.uuid + '.position', times, pv));
if (grows) tracks.push(new THREE.VectorKeyframeTrack(o.uuid + '.scale', times, sv));
});
clips.push(new THREE.AnimationClip('idle', D, tracks));
}
// hinge moves → one-shot clips ('open' …)
var shots = {};
entries.forEach(function (e) {
e.anim.forEach(function (a) {
if (a.type !== 'hinge') return;
var name = a.clip || 'open';
(shots[name] = shots[name] || []).push({ target: e.target, a: a });
});
});
Object.keys(shots).forEach(function (name) {
var tracks = [];
var length = 0;
shots[name].forEach(function (h) {
var o = h.target, q0 = o.quaternion.clone(), q = new THREE.Quaternion(), turn = new THREE.Quaternion();
var n = Math.max(4, Math.ceil(Math.abs(h.a.angle) / 10));
var times = [], qv = [];
for (var k = 0; k <= n; k++) {
var f = k / n;
var eased = f * f * (3 - 2 * f);
q.copy(q0).multiply(turn.setFromAxisAngle(AX[h.a.axis], h.a.angle * DEG * eased));
times.push(h.a.duration * f);
qv.push(q.x, q.y, q.z, q.w);
}
length = Math.max(length, h.a.duration);
tracks.push(new THREE.QuaternionKeyframeTrack(o.uuid + '.quaternion', times, qv));
});
clips.push(new THREE.AnimationClip(name, length, tracks));
});
return clips;
}
export function createRadarDish() {
const root = new THREE.Group();
root.name = 'RadarDish';
// Materials
const dishMat = new THREE.MeshStandardMaterial({ name: 'dish', color: 0xe9ecf0, roughness: 0.5, metalness: 0.15, flatShading: true });
const metalMat = new THREE.MeshStandardMaterial({ name: 'metal', color: 0x7d858f, roughness: 0.45, metalness: 0.6, flatShading: true });
const concreteMat = new THREE.MeshStandardMaterial({ name: 'concrete', color: 0xa9a49b, roughness: 0.95, flatShading: true });
const accentMat = new THREE.MeshStandardMaterial({ name: 'accent', color: 0xe0683a, roughness: 0.5, metalness: 0.2, flatShading: true });
const beaconMat = new THREE.MeshStandardMaterial({ name: 'beacon', color: 0xff3b30, roughness: 0.4, emissive: 0xff2a1f, emissiveIntensity: 1.5, flatShading: true });
// Shared geometries
const boxGeo = new THREE.BoxGeometry(0.16, 1.15, 0.7);
// Parts
const base = new THREE.Group();
base.name = 'base';
root.add(base);
const plinth = new THREE.Mesh(new THREE.CylinderGeometry(1.55, 1.75, 0.45, 8), concreteMat);
plinth.name = 'plinth';
plinth.position.set(0, 0.225, 0);
plinth.rotation.set(0, deg(22.5), 0);
base.add(plinth);
const pedestal = new THREE.Mesh(new THREE.CylinderGeometry(0.62, 0.82, 2.3, 10), metalMat);
pedestal.name = 'pedestal';
pedestal.position.set(0, 1.6, 0);
pedestal.rotation.set(0, deg(18), 0);
base.add(pedestal);
const pedestalRing = new THREE.Mesh(new THREE.CylinderGeometry(0.85, 0.85, 0.08, 10), accentMat);
pedestalRing.name = 'pedestalRing';
pedestalRing.position.set(0, 0.49, 0);
base.add(pedestalRing);
const door = new THREE.Mesh(new THREE.BoxGeometry(0.46, 0.9, 0.06), accentMat);
door.name = 'door';
door.position.set(0, 0.97, 0.752);
door.rotation.set(deg(-4.5), 0, 0);
base.add(door);
const antennaMast = new THREE.Mesh(new THREE.CylinderGeometry(0.035, 0.05, 0.95, 5), metalMat);
antennaMast.name = 'antennaMast';
antennaMast.position.set(-1.1, 0.925, -0.75);
base.add(antennaMast);
const antennaDipole = new THREE.Mesh(new THREE.BoxGeometry(0.5, 0.03, 0.03), metalMat);
antennaDipole.name = 'antennaDipole';
antennaDipole.position.set(-1.1, 1.2, -0.75);
antennaDipole.rotation.set(0, deg(35), 0);
base.add(antennaDipole);
const antennaBeacon = new THREE.Mesh(new THREE.SphereGeometry(0.07, 8, 6), beaconMat);
antennaBeacon.name = 'antennaBeacon';
antennaBeacon.position.set(-1.1, 1.45, -0.75);
base.add(antennaBeacon);
const head = new THREE.Group();
head.name = 'head';
head.rotation.set(0, deg(-25), 0);
root.add(head);
const turntable = new THREE.Mesh(new THREE.CylinderGeometry(0.95, 0.95, 0.3, 14), accentMat);
turntable.name = 'turntable';
turntable.position.set(0, 2.9, 0);
head.add(turntable);
const yokeArmL = new THREE.Mesh(boxGeo, metalMat);
yokeArmL.name = 'yokeArmL';
yokeArmL.position.set(0.55, 3.625, 0);
head.add(yokeArmL);
const yokeArmR = new THREE.Mesh(boxGeo, metalMat);
yokeArmR.name = 'yokeArmR';
yokeArmR.position.set(-0.55, 3.625, 0);
head.add(yokeArmR);
const axle = new THREE.Mesh(new THREE.CylinderGeometry(0.14, 0.14, 1.36, 10), metalMat);
axle.name = 'axle';
axle.position.set(0, 3.75, 0);
axle.rotation.set(0, 0, deg(90));
head.add(axle);
const dish = new THREE.Group();
dish.name = 'dish';
dish.position.set(0, 3.75, 0);
dish.rotation.set(deg(55), 0, 0);
head.add(dish);
const dishHub = new THREE.Mesh(new THREE.CylinderGeometry(0.32, 0.42, 0.46, 10), metalMat);
dishHub.name = 'dishHub';
dishHub.position.set(0, 0.23, 0);
dish.add(dishHub);
const dishShell = new THREE.Mesh(lathe([[0.001, 0.42], [0.4, 0.4476], [0.8, 0.5303], [1.2, 0.6683], [1.6, 0.8614], [2, 1.1097], [2.4, 1.4131], [2.45, 1.4611], [2.4, 1.4931], [2, 1.1897], [1.6, 0.9414], [1.2, 0.7483], [0.8, 0.6103], [0.4, 0.5276], [0.001, 0.5]], 20), dishMat);
dishShell.name = 'dishShell';
dish.add(dishShell);
const torus17 = new THREE.Mesh(new THREE.TorusGeometry(0.9, 0.022, 3, 20), metalMat);
torus17.position.set(0, 0.6517, 0);
torus17.rotation.set(deg(90), 0, 0);
dish.add(torus17);
const torus18 = new THREE.Mesh(new THREE.TorusGeometry(1.65, 0.022, 3, 20), metalMat);
torus18.position.set(0, 0.9814, 0);
torus18.rotation.set(deg(90), 0, 0);
dish.add(torus18);
const dishRim = new THREE.Mesh(new THREE.TorusGeometry(2.42, 0.045, 4, 20), accentMat);
dishRim.name = 'dishRim';
dishRim.position.set(0, 1.4831, 0);
dishRim.rotation.set(deg(90), 0, 0);
dish.add(dishRim);
const tube20 = new THREE.Mesh(tube([[2.208, 1.3406, 0], [0, 1.85, 0]], 0.03, 1, 4), metalMat);
dish.add(tube20);
const tube21 = new THREE.Mesh(tube([[-1.104, 1.3406, -1.9122], [0, 1.85, 0]], 0.03, 1, 4), metalMat);
dish.add(tube21);
const tube22 = new THREE.Mesh(tube([[-1.104, 1.3406, 1.9122], [0, 1.85, 0]], 0.03, 1, 4), metalMat);
dish.add(tube22);
const feedHorn = new THREE.Mesh(new THREE.CylinderGeometry(0.12, 0.2, 0.36, 10), accentMat);
feedHorn.name = 'feedHorn';
feedHorn.position.set(0, 1.95, 0);
dish.add(feedHorn);
const cylinder24 = new THREE.Mesh(new THREE.CylinderGeometry(0.06, 0.06, 0.12, 8), metalMat);
cylinder24.position.set(0, 2.19, 0);
dish.add(cylinder24);
const beacon = new THREE.Mesh(new THREE.SphereGeometry(0.08, 8, 6), beaconMat);
beacon.name = 'beacon';
beacon.position.set(0, 2.31, 0);
dish.add(beacon);
// Animations ('idle') — play them with THREE.AnimationMixer
root.animations = codelsClips(THREE, [
{ target: head, anim: [{ type: 'spin', axis: 'y', speed: 40 }] },
]);
root.traverse((o) => {
if (o.isMesh) {
o.castShadow = true;
o.receiveShadow = true;
}
});
return root;
}
export default createRadarDish;
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