삼각형 344개0.19 × 0.49 × 0.19 m
코드에서 사용하기
에디터에서 리믹스lantern.js · 233줄
독립형 ES 모듈이에요 — three에만 의존해요. 팩토리 함수를 호출하고 그룹을 씬에 추가하세요.
/**
* Lantern — Codels 3D model library
* License: CC0-1.0 · Units: meters · Y-up · Front: +Z · Origin: center of the base (y = 0)
* Triangles: 344 · Size (W × H × D): 0.19 × 0.49 × 0.19 m
*
* Usage:
* import { createLantern } from './lantern.js';
*
* const model = createLantern();
* model.position.set(0, 0, 0);
* scene.add(model);
*
* // Animations: idle
* const mixer = new THREE.AnimationMixer(model);
* mixer.clipAction(THREE.AnimationClip.findByName(model.animations, 'idle')).play();
* // in your render loop: mixer.update(clock.getDelta());
*/
import * as THREE from 'three';
const deg = THREE.MathUtils.degToRad;
// Build animation clips from simple descriptions (Codels). Play them with THREE.AnimationMixer.
function codelsClips(THREE, entries) {
var TAU = Math.PI * 2;
var DEG = Math.PI / 180;
var AX = { x: new THREE.Vector3(1, 0, 0), y: new THREE.Vector3(0, 1, 0), z: new THREE.Vector3(0, 0, 1) };
var periodOf = function (a) { return a.type === 'spin' ? 360 / Math.abs(a.speed) : a.period; };
var clips = [];
// loops → 'idle'
var loops = [];
entries.forEach(function (e) {
var l = e.anim.filter(function (a) { return a.type !== 'hinge'; });
if (l.length) loops.push({ target: e.target, anim: l });
});
if (loops.length) {
var periods = [];
loops.forEach(function (e) { e.anim.forEach(function (a) { periods.push(periodOf(a)); }); });
var longest = Math.max.apply(null, periods);
var D = longest;
var bestErr = Infinity;
for (var m = 1; m <= 6 && bestErr > 0.01; m++) {
var err = 0;
periods.forEach(function (p) {
var n = Math.max(1, Math.round((longest * m) / p));
err = Math.max(err, Math.abs((longest * m) / n - p) / p);
});
if (err < bestErr - 1e-9) { bestErr = err; D = longest * m; }
}
var cycles = function (a) { return Math.max(1, Math.round(D / periodOf(a))); };
var steps = 24;
loops.forEach(function (e) { e.anim.forEach(function (a) { steps = Math.max(steps, cycles(a) * 24); }); });
steps = Math.min(steps, 720);
var tracks = [];
loops.forEach(function (e) {
var o = e.target;
var q0 = o.quaternion.clone(), p0 = o.position.clone(), s0 = o.scale.clone();
var q = new THREE.Quaternion(), turn = new THREE.Quaternion(), p = new THREE.Vector3(), s = new THREE.Vector3();
var has = function (type) { return e.anim.some(function (a) { return a.type === type; }); };
var turns = has('spin') || has('swing'), moves = has('bob'), grows = has('pulse');
var times = [], qv = [], pv = [], sv = [];
for (var k = 0; k <= steps; k++) {
var t = (D * k) / steps;
q.copy(q0); p.copy(p0); s.copy(s0);
e.anim.forEach(function (a) {
var n = cycles(a);
var w = Math.sin(TAU * ((n * t) / D + (a.phase || 0)));
if (a.type === 'spin') q.multiply(turn.setFromAxisAngle(AX[a.axis], (a.speed < 0 ? -TAU : TAU) * ((n * t) / D)));
else if (a.type === 'swing') q.multiply(turn.setFromAxisAngle(AX[a.axis], a.angle * DEG * w));
else if (a.type === 'bob') p.addScaledVector(AX[a.axis], a.distance * w);
else if (a.type === 'pulse') s.multiplyScalar(1 + a.amount * w);
});
times.push(t);
if (turns) qv.push(q.x, q.y, q.z, q.w);
if (moves) pv.push(p.x, p.y, p.z);
if (grows) sv.push(s.x, s.y, s.z);
}
if (turns) tracks.push(new THREE.QuaternionKeyframeTrack(o.uuid + '.quaternion', times, qv));
if (moves) tracks.push(new THREE.VectorKeyframeTrack(o.uuid + '.position', times, pv));
if (grows) tracks.push(new THREE.VectorKeyframeTrack(o.uuid + '.scale', times, sv));
});
clips.push(new THREE.AnimationClip('idle', D, tracks));
}
// hinge moves → one-shot clips ('open' …)
var shots = {};
entries.forEach(function (e) {
e.anim.forEach(function (a) {
if (a.type !== 'hinge') return;
var name = a.clip || 'open';
(shots[name] = shots[name] || []).push({ target: e.target, a: a });
});
});
Object.keys(shots).forEach(function (name) {
var tracks = [];
var length = 0;
shots[name].forEach(function (h) {
var o = h.target, q0 = o.quaternion.clone(), q = new THREE.Quaternion(), turn = new THREE.Quaternion();
var n = Math.max(4, Math.ceil(Math.abs(h.a.angle) / 10));
var times = [], qv = [];
for (var k = 0; k <= n; k++) {
var f = k / n;
var eased = f * f * (3 - 2 * f);
q.copy(q0).multiply(turn.setFromAxisAngle(AX[h.a.axis], h.a.angle * DEG * eased));
times.push(h.a.duration * f);
qv.push(q.x, q.y, q.z, q.w);
}
length = Math.max(length, h.a.duration);
tracks.push(new THREE.QuaternionKeyframeTrack(o.uuid + '.quaternion', times, qv));
});
clips.push(new THREE.AnimationClip(name, length, tracks));
});
return clips;
}
export function createLantern() {
const root = new THREE.Group();
root.name = 'Lantern';
// Materials
const frameMat = new THREE.MeshStandardMaterial({ name: 'frame', color: 0x3c3f46, roughness: 0.45, metalness: 0.5, flatShading: true });
const trimMat = new THREE.MeshStandardMaterial({ name: 'trim', color: 0xb8893c, roughness: 0.35, metalness: 0.5, flatShading: true });
const glassMat = new THREE.MeshStandardMaterial({ name: 'glass', color: 0xffbb59, roughness: 0.2, emissive: 0xffb347, emissiveIntensity: 1.05, flatShading: true });
// Shared geometries
const boxGeo = new THREE.BoxGeometry(0.016, 0.204, 0.016);
const boxGeo2 = new THREE.BoxGeometry(0.008, 0.2, 0.006);
// Parts
const base = new THREE.Mesh(new THREE.CylinderGeometry(0.112, 0.118, 0.03, 4), frameMat);
base.name = 'base';
base.position.set(0, 0.015, 0);
base.rotation.set(0, deg(45), 0);
root.add(base);
const baseTrim = new THREE.Mesh(new THREE.CylinderGeometry(0.116, 0.116, 0.008, 4), trimMat);
baseTrim.name = 'baseTrim';
baseTrim.position.set(0, 0.022, 0);
baseTrim.rotation.set(0, deg(45), 0);
root.add(baseTrim);
const glass = new THREE.Mesh(new THREE.CylinderGeometry(0.092, 0.092, 0.2, 4), glassMat);
glass.name = 'glass';
glass.position.set(0, 0.13, 0);
glass.rotation.set(0, deg(45), 0);
root.add(glass);
const topFrame = new THREE.Mesh(new THREE.CylinderGeometry(0.11, 0.11, 0.022, 4), frameMat);
topFrame.name = 'topFrame';
topFrame.position.set(0, 0.241, 0);
topFrame.rotation.set(0, deg(45), 0);
root.add(topFrame);
const post = new THREE.Mesh(boxGeo, frameMat);
post.name = 'post';
post.position.set(0.0679, 0.13, 0.0679);
post.rotation.set(0, deg(45), 0);
root.add(post);
const bar = new THREE.Mesh(boxGeo2, frameMat);
bar.name = 'bar';
bar.position.set(0.0667, 0.13, 0);
bar.rotation.set(0, deg(90), 0);
root.add(bar);
const post2 = new THREE.Mesh(boxGeo, frameMat);
post2.name = 'post';
post2.position.set(0.0679, 0.13, -0.0679);
post2.rotation.set(0, deg(135), 0);
root.add(post2);
const bar2 = new THREE.Mesh(boxGeo2, frameMat);
bar2.name = 'bar';
bar2.position.set(0, 0.13, -0.0667);
bar2.rotation.set(0, deg(180), 0);
root.add(bar2);
const post3 = new THREE.Mesh(boxGeo, frameMat);
post3.name = 'post';
post3.position.set(-0.0679, 0.13, -0.0679);
post3.rotation.set(0, deg(225), 0);
root.add(post3);
const bar3 = new THREE.Mesh(boxGeo2, frameMat);
bar3.name = 'bar';
bar3.position.set(-0.0667, 0.13, 0);
bar3.rotation.set(0, deg(270), 0);
root.add(bar3);
const post4 = new THREE.Mesh(boxGeo, frameMat);
post4.name = 'post';
post4.position.set(-0.0679, 0.13, 0.0679);
post4.rotation.set(0, deg(315), 0);
root.add(post4);
const bar4 = new THREE.Mesh(boxGeo2, frameMat);
bar4.name = 'bar';
bar4.position.set(0, 0.13, 0.0667);
bar4.rotation.set(0, deg(360), 0);
root.add(bar4);
const midBand = new THREE.Mesh(new THREE.CylinderGeometry(0.097, 0.097, 0.012, 4), frameMat);
midBand.name = 'midBand';
midBand.position.set(0, 0.16, 0);
midBand.rotation.set(0, deg(45), 0);
root.add(midBand);
const roof = new THREE.Mesh(new THREE.ConeGeometry(0.135, 0.11, 4), frameMat);
roof.name = 'roof';
roof.position.set(0, 0.307, 0);
roof.rotation.set(0, deg(45), 0);
root.add(roof);
const roofTrim = new THREE.Mesh(new THREE.CylinderGeometry(0.136, 0.136, 0.008, 4), trimMat);
roofTrim.name = 'roofTrim';
roofTrim.position.set(0, 0.254, 0);
roofTrim.rotation.set(0, deg(45), 0);
root.add(roofTrim);
const chimney = new THREE.Mesh(new THREE.CylinderGeometry(0.022, 0.028, 0.05, 6), frameMat);
chimney.name = 'chimney';
chimney.position.set(0, 0.367, 0);
root.add(chimney);
const chimneyCap = new THREE.Mesh(new THREE.CylinderGeometry(0.032, 0.032, 0.008, 6), trimMat);
chimneyCap.name = 'chimneyCap';
chimneyCap.position.set(0, 0.396, 0);
root.add(chimneyCap);
const ring = new THREE.Mesh(new THREE.TorusGeometry(0.042, 0.008, 4, 12), frameMat);
ring.name = 'ring';
ring.position.set(0, 0.442, 0);
root.add(ring);
// Animations ('idle') — play them with THREE.AnimationMixer
root.animations = codelsClips(THREE, [
{ target: glass, anim: [{ type: 'pulse', amount: 0.04, period: 1.2 }] },
]);
root.traverse((o) => {
if (o.isMesh) {
o.castShadow = true;
o.receiveShadow = true;
}
});
return root;
}
export default createLantern;
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