2,4 тыс. треуг.7,39 × 3,12 × 8,81 m
Использовать в коде
Ремикс в редактореhelicopter.js · 343 строки
Самодостаточный ES-модуль — зависит только от three. Вызовите фабрику и добавьте группу в сцену.
/**
* Helicopter — Codels 3D model library
* License: CC0-1.0 · Units: meters · Y-up · Front: +Z · Origin: center of the base (y = 0)
* Triangles: 2,360 · Size (W × H × D): 7.39 × 3.12 × 8.81 m
*
* Usage:
* import { createHelicopter } from './helicopter.js';
*
* const model = createHelicopter();
* model.position.set(0, 0, 0);
* scene.add(model);
*
* // Animations: idle
* const mixer = new THREE.AnimationMixer(model);
* mixer.clipAction(THREE.AnimationClip.findByName(model.animations, 'idle')).play();
* // in your render loop: mixer.update(clock.getDelta());
*/
import * as THREE from 'three';
const deg = THREE.MathUtils.degToRad;
// Extrude a 2D outline along Z (centered). bevel = [thickness, size, segments].
function extrude(outline, depth, holes = [], bevel = null) {
const shape = new THREE.Shape(outline.map(([x, y]) => new THREE.Vector2(x, y)));
for (const hole of holes) shape.holes.push(new THREE.Path(hole.map(([x, y]) => new THREE.Vector2(x, y))));
const options = bevel
? { depth, bevelEnabled: true, bevelThickness: bevel[0], bevelSize: bevel[1], bevelSegments: bevel[2] }
: { depth, bevelEnabled: false };
return new THREE.ExtrudeGeometry(shape, options).translate(0, 0, -depth / 2);
}
// Tube along a smooth curve through the given points.
function tube(path, radius, tubularSegments, radialSegments, closed = false) {
const curve = new THREE.CatmullRomCurve3(path.map(([x, y, z]) => new THREE.Vector3(x, y, z)), closed);
return new THREE.TubeGeometry(curve, tubularSegments, radius, radialSegments, closed);
}
// Build animation clips from simple descriptions (Codels). Play them with THREE.AnimationMixer.
function codelsClips(THREE, entries) {
var TAU = Math.PI * 2;
var DEG = Math.PI / 180;
var AX = { x: new THREE.Vector3(1, 0, 0), y: new THREE.Vector3(0, 1, 0), z: new THREE.Vector3(0, 0, 1) };
var periodOf = function (a) { return a.type === 'spin' ? 360 / Math.abs(a.speed) : a.period; };
var clips = [];
// loops → 'idle'
var loops = [];
entries.forEach(function (e) {
var l = e.anim.filter(function (a) { return a.type !== 'hinge'; });
if (l.length) loops.push({ target: e.target, anim: l });
});
if (loops.length) {
var periods = [];
loops.forEach(function (e) { e.anim.forEach(function (a) { periods.push(periodOf(a)); }); });
var longest = Math.max.apply(null, periods);
var D = longest;
var bestErr = Infinity;
for (var m = 1; m <= 6 && bestErr > 0.01; m++) {
var err = 0;
periods.forEach(function (p) {
var n = Math.max(1, Math.round((longest * m) / p));
err = Math.max(err, Math.abs((longest * m) / n - p) / p);
});
if (err < bestErr - 1e-9) { bestErr = err; D = longest * m; }
}
var cycles = function (a) { return Math.max(1, Math.round(D / periodOf(a))); };
var steps = 24;
loops.forEach(function (e) { e.anim.forEach(function (a) { steps = Math.max(steps, cycles(a) * 24); }); });
steps = Math.min(steps, 720);
var tracks = [];
loops.forEach(function (e) {
var o = e.target;
var q0 = o.quaternion.clone(), p0 = o.position.clone(), s0 = o.scale.clone();
var q = new THREE.Quaternion(), turn = new THREE.Quaternion(), p = new THREE.Vector3(), s = new THREE.Vector3();
var has = function (type) { return e.anim.some(function (a) { return a.type === type; }); };
var turns = has('spin') || has('swing'), moves = has('bob'), grows = has('pulse');
var times = [], qv = [], pv = [], sv = [];
for (var k = 0; k <= steps; k++) {
var t = (D * k) / steps;
q.copy(q0); p.copy(p0); s.copy(s0);
e.anim.forEach(function (a) {
var n = cycles(a);
var w = Math.sin(TAU * ((n * t) / D + (a.phase || 0)));
if (a.type === 'spin') q.multiply(turn.setFromAxisAngle(AX[a.axis], (a.speed < 0 ? -TAU : TAU) * ((n * t) / D)));
else if (a.type === 'swing') q.multiply(turn.setFromAxisAngle(AX[a.axis], a.angle * DEG * w));
else if (a.type === 'bob') p.addScaledVector(AX[a.axis], a.distance * w);
else if (a.type === 'pulse') s.multiplyScalar(1 + a.amount * w);
});
times.push(t);
if (turns) qv.push(q.x, q.y, q.z, q.w);
if (moves) pv.push(p.x, p.y, p.z);
if (grows) sv.push(s.x, s.y, s.z);
}
if (turns) tracks.push(new THREE.QuaternionKeyframeTrack(o.uuid + '.quaternion', times, qv));
if (moves) tracks.push(new THREE.VectorKeyframeTrack(o.uuid + '.position', times, pv));
if (grows) tracks.push(new THREE.VectorKeyframeTrack(o.uuid + '.scale', times, sv));
});
clips.push(new THREE.AnimationClip('idle', D, tracks));
}
// hinge moves → one-shot clips ('open' …)
var shots = {};
entries.forEach(function (e) {
e.anim.forEach(function (a) {
if (a.type !== 'hinge') return;
var name = a.clip || 'open';
(shots[name] = shots[name] || []).push({ target: e.target, a: a });
});
});
Object.keys(shots).forEach(function (name) {
var tracks = [];
var length = 0;
shots[name].forEach(function (h) {
var o = h.target, q0 = o.quaternion.clone(), q = new THREE.Quaternion(), turn = new THREE.Quaternion();
var n = Math.max(4, Math.ceil(Math.abs(h.a.angle) / 10));
var times = [], qv = [];
for (var k = 0; k <= n; k++) {
var f = k / n;
var eased = f * f * (3 - 2 * f);
q.copy(q0).multiply(turn.setFromAxisAngle(AX[h.a.axis], h.a.angle * DEG * eased));
times.push(h.a.duration * f);
qv.push(q.x, q.y, q.z, q.w);
}
length = Math.max(length, h.a.duration);
tracks.push(new THREE.QuaternionKeyframeTrack(o.uuid + '.quaternion', times, qv));
});
clips.push(new THREE.AnimationClip(name, length, tracks));
});
return clips;
}
export function createHelicopter() {
const root = new THREE.Group();
root.name = 'Helicopter';
// Materials
const paintMat = new THREE.MeshStandardMaterial({ name: 'paint', color: 0xe8a93a, roughness: 0.45, metalness: 0.1, flatShading: true });
const accentMat = new THREE.MeshStandardMaterial({ name: 'accent', color: 0x2f5d8c, roughness: 0.5, metalness: 0.1, flatShading: true });
const glassMat = new THREE.MeshStandardMaterial({ name: 'glass', color: 0x26323f, roughness: 0.2, metalness: 0.3 });
const trimMat = new THREE.MeshStandardMaterial({ name: 'trim', color: 0x2b2d32, roughness: 0.7, metalness: 0.2, flatShading: true });
const beaconMat = new THREE.MeshStandardMaterial({ name: 'beacon', color: 0xff4040, roughness: 0.3, emissive: 0xff2a2a, emissiveIntensity: 1.2, flatShading: true });
// Shared geometries
const boxGeo = new THREE.BoxGeometry(0.05, 0.3, 0.32);
const boxGeo2 = new THREE.BoxGeometry(0.26, 0.045, 3.55);
const boxGeo3 = new THREE.BoxGeometry(0.265, 0.05, 0.3);
const boxGeo4 = new THREE.BoxGeometry(0.04, 0.62, 0.13);
const boxGeo5 = new THREE.BoxGeometry(0.045, 0.1, 0.135);
// Parts
const body = new THREE.Group();
body.name = 'body';
root.add(body);
const cabin = new THREE.Mesh(new THREE.SphereGeometry(1, 14, 9), paintMat);
cabin.name = 'cabin';
cabin.position.set(0, 1.32, 0.35);
cabin.scale.set(0.92, 0.95, 1.38);
body.add(cabin);
const windshield = new THREE.Mesh(new THREE.SphereGeometry(1.012, 14, 9, 0.7908, 1.56, 0.42, 1.12), glassMat);
windshield.name = 'windshield';
windshield.position.set(0, 1.32, 0.35);
windshield.scale.set(0.92, 0.95, 1.38);
body.add(windshield);
const doorWindowL = new THREE.Mesh(new THREE.SphereGeometry(1.012, 14, 9, 2.7816, 0.5, 0.62, 0.62), glassMat);
doorWindowL.name = 'doorWindowL';
doorWindowL.position.set(0, 1.32, 0.35);
doorWindowL.scale.set(0.92, 0.95, 1.38);
body.add(doorWindowL);
const doorWindowR = new THREE.Mesh(new THREE.SphereGeometry(1.012, 14, 9, -0.36, 0.5, 0.62, 0.62), glassMat);
doorWindowR.name = 'doorWindowR';
doorWindowR.position.set(0, 1.32, 0.35);
doorWindowR.scale.set(0.92, 0.95, 1.38);
body.add(doorWindowR);
const bellyStripe = new THREE.Mesh(new THREE.SphereGeometry(1.01, 14, 9, 0, Math.PI * 2, 1.95, 0.32), accentMat);
bellyStripe.name = 'bellyStripe';
bellyStripe.position.set(0, 1.32, 0.35);
bellyStripe.scale.set(0.92, 0.95, 1.38);
body.add(bellyStripe);
const engineCover = new THREE.Mesh(new THREE.CapsuleGeometry(0.42, 0.9, 3, 10), accentMat);
engineCover.name = 'engineCover';
engineCover.position.set(0, 2.2, -0.35);
engineCover.rotation.set(deg(90), 0, 0);
engineCover.scale.set(1, 1, 0.75);
body.add(engineCover);
const exhaustGrille = new THREE.Mesh(new THREE.BoxGeometry(0.5, 0.06, 0.5), trimMat);
exhaustGrille.name = 'exhaustGrille';
exhaustGrille.position.set(0, 2.52, -0.45);
body.add(exhaustGrille);
const mast = new THREE.Mesh(new THREE.CylinderGeometry(0.08, 0.1, 0.4, 8), trimMat);
mast.name = 'mast';
mast.position.set(0, 2.62, 0);
body.add(mast);
const tailBoom = new THREE.Mesh(new THREE.CylinderGeometry(0.13, 0.32, 4.3, 10), paintMat);
tailBoom.name = 'tailBoom';
tailBoom.position.set(0, 1.57, -2.55);
tailBoom.rotation.set(deg(-90), 0, 0);
body.add(tailBoom);
const tailFin = new THREE.Mesh(extrude([[-4.25, 0], [-4.55, 1.05], [-4.95, 1.12], [-4.92, -0.35], [-4.65, -0.42]], 0.08, [], [0.03, 0.03, 1]), accentMat);
tailFin.name = 'tailFin';
tailFin.position.set(0, 1.57, 0);
tailFin.rotation.set(0, deg(-90), 0);
body.add(tailFin);
const stabilizer = new THREE.Mesh(new THREE.BoxGeometry(1.5, 0.06, 0.42), accentMat);
stabilizer.name = 'stabilizer';
stabilizer.position.set(0, 1.57, -3.85);
body.add(stabilizer);
const box13 = new THREE.Mesh(boxGeo, accentMat);
box13.position.set(0.76, 1.64, -3.88);
body.add(box13);
const box14 = new THREE.Mesh(boxGeo, accentMat);
box14.position.set(-0.76, 1.64, -3.88);
body.add(box14);
const beacon = new THREE.Mesh(new THREE.SphereGeometry(0.07, 8, 6), beaconMat);
beacon.name = 'beacon';
beacon.position.set(0, 2.74, -4.8);
body.add(beacon);
const bellyBeacon = new THREE.Mesh(new THREE.SphereGeometry(0.06, 8, 6), beaconMat);
bellyBeacon.name = 'bellyBeacon';
bellyBeacon.position.set(0, 0.44, 0.1);
body.add(bellyBeacon);
const skidL = new THREE.Mesh(tube([[0.92, 0.06, -1.25], [0.92, 0.06, 0.4], [0.92, 0.06, 1.25], [0.92, 0.2, 1.62]], 0.06, 10, 6), trimMat);
skidL.name = 'skidL';
body.add(skidL);
const tube18 = new THREE.Mesh(tube([[0.92, 0.06, -0.3], [0.874, 0.4169, -0.3], [0.506, 0.6948, -0.3]], 0.045, 5, 5), trimMat);
body.add(tube18);
const tube19 = new THREE.Mesh(tube([[0.92, 0.06, 0.9], [0.874, 0.3917, 0.9], [0.506, 0.6528, 0.9]], 0.045, 5, 5), trimMat);
body.add(tube19);
const skidR = new THREE.Mesh(tube([[-0.92, 0.06, -1.25], [-0.92, 0.06, 0.4], [-0.92, 0.06, 1.25], [-0.92, 0.2, 1.62]], 0.06, 10, 6), trimMat);
skidR.name = 'skidR';
body.add(skidR);
const tube21 = new THREE.Mesh(tube([[-0.92, 0.06, -0.3], [-0.874, 0.4169, -0.3], [-0.506, 0.6948, -0.3]], 0.045, 5, 5), trimMat);
body.add(tube21);
const tube22 = new THREE.Mesh(tube([[-0.92, 0.06, 0.9], [-0.874, 0.3917, 0.9], [-0.506, 0.6528, 0.9]], 0.045, 5, 5), trimMat);
body.add(tube22);
const mainRotor = new THREE.Group();
mainRotor.name = 'mainRotor';
mainRotor.position.set(0, 2.87, 0);
root.add(mainRotor);
const rotorHub = new THREE.Mesh(new THREE.CylinderGeometry(0.24, 0.24, 0.14, 10), trimMat);
rotorHub.name = 'rotorHub';
mainRotor.add(rotorHub);
const hubCap = new THREE.Mesh(new THREE.ConeGeometry(0.12, 0.16, 8), accentMat);
hubCap.name = 'hubCap';
hubCap.position.set(0, 0.15, 0);
mainRotor.add(hubCap);
const blade1 = new THREE.Group();
blade1.name = 'blade1';
blade1.rotation.set(0, deg(80), 0);
mainRotor.add(blade1);
const box27 = new THREE.Mesh(boxGeo2, trimMat);
box27.position.set(0, 0, 1.95);
box27.rotation.set(0, 0, deg(6));
blade1.add(box27);
const box28 = new THREE.Mesh(boxGeo3, paintMat);
box28.position.set(0, 0, 3.58);
box28.rotation.set(0, 0, deg(6));
blade1.add(box28);
const blade2 = new THREE.Group();
blade2.name = 'blade2';
blade2.rotation.set(0, deg(170), 0);
mainRotor.add(blade2);
const box30 = new THREE.Mesh(boxGeo2, trimMat);
box30.position.set(0, 0, 1.95);
box30.rotation.set(0, 0, deg(6));
blade2.add(box30);
const box31 = new THREE.Mesh(boxGeo3, paintMat);
box31.position.set(0, 0, 3.58);
box31.rotation.set(0, 0, deg(6));
blade2.add(box31);
const blade3 = new THREE.Group();
blade3.name = 'blade3';
blade3.rotation.set(0, deg(260), 0);
mainRotor.add(blade3);
const box33 = new THREE.Mesh(boxGeo2, trimMat);
box33.position.set(0, 0, 1.95);
box33.rotation.set(0, 0, deg(6));
blade3.add(box33);
const box34 = new THREE.Mesh(boxGeo3, paintMat);
box34.position.set(0, 0, 3.58);
box34.rotation.set(0, 0, deg(6));
blade3.add(box34);
const blade4 = new THREE.Group();
blade4.name = 'blade4';
blade4.rotation.set(0, deg(350), 0);
mainRotor.add(blade4);
const box36 = new THREE.Mesh(boxGeo2, trimMat);
box36.position.set(0, 0, 1.95);
box36.rotation.set(0, 0, deg(6));
blade4.add(box36);
const box37 = new THREE.Mesh(boxGeo3, paintMat);
box37.position.set(0, 0, 3.58);
box37.rotation.set(0, 0, deg(6));
blade4.add(box37);
const tailRotor = new THREE.Group();
tailRotor.name = 'tailRotor';
tailRotor.position.set(0.14, 1.87, -4.72);
root.add(tailRotor);
const tailHub = new THREE.Mesh(new THREE.CylinderGeometry(0.08, 0.08, 0.14, 8), trimMat);
tailHub.name = 'tailHub';
tailHub.rotation.set(0, 0, deg(90));
tailRotor.add(tailHub);
const tailBlade1 = new THREE.Group();
tailBlade1.name = 'tailBlade1';
tailBlade1.rotation.set(deg(30), 0, 0);
tailRotor.add(tailBlade1);
const box41 = new THREE.Mesh(boxGeo4, trimMat);
box41.position.set(0, 0.36, 0);
box41.rotation.set(0, deg(12), 0);
tailBlade1.add(box41);
const box42 = new THREE.Mesh(boxGeo5, paintMat);
box42.position.set(0, 0.62, 0);
box42.rotation.set(0, deg(12), 0);
tailBlade1.add(box42);
const tailBlade2 = new THREE.Group();
tailBlade2.name = 'tailBlade2';
tailBlade2.rotation.set(deg(210), 0, 0);
tailRotor.add(tailBlade2);
const box44 = new THREE.Mesh(boxGeo4, trimMat);
box44.position.set(0, 0.36, 0);
box44.rotation.set(0, deg(12), 0);
tailBlade2.add(box44);
const box45 = new THREE.Mesh(boxGeo5, paintMat);
box45.position.set(0, 0.62, 0);
box45.rotation.set(0, deg(12), 0);
tailBlade2.add(box45);
// Animations ('idle') — play them with THREE.AnimationMixer
root.animations = codelsClips(THREE, [
{ target: mainRotor, anim: [{ type: 'spin', axis: 'y', speed: 900 }] },
{ target: tailRotor, anim: [{ type: 'spin', axis: 'x', speed: 1080 }] },
]);
root.traverse((o) => {
if (o.isMesh) {
o.castShadow = true;
o.receiveShadow = true;
}
});
return root;
}
export default createHelicopter;
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