Codels
528 ポリゴン2.09 × 6.19 × 1.40 m
自己完結型の ES モジュールで、依存先は three のみです。ファクトリー関数を呼び出し、返された group をシーンに追加してください。
/**
 * Flag Pole — Codels 3D model library
 * License: CC0-1.0 · Units: meters · Y-up · Front: +Z · Origin: center of the base (y = 0)
 * Triangles: 528 · Size (W × H × D): 2.09 × 6.19 × 1.40 m
 *
 * Usage:
 *   import { createFlagPole } from './flag-pole.js';
 *   
 *   const model = createFlagPole();
 *   model.position.set(0, 0, 0);
 *   scene.add(model);
 *   
 *   // Animations: idle
 *   const mixer = new THREE.AnimationMixer(model);
 *   mixer.clipAction(THREE.AnimationClip.findByName(model.animations, 'idle')).play();
 *   // in your render loop: mixer.update(clock.getDelta());
 */
import * as THREE from 'three';

const deg = THREE.MathUtils.degToRad;

// Build animation clips from simple descriptions (Codels). Play them with THREE.AnimationMixer.
function codelsClips(THREE, entries) {
  var TAU = Math.PI * 2;
  var DEG = Math.PI / 180;
  var AX = { x: new THREE.Vector3(1, 0, 0), y: new THREE.Vector3(0, 1, 0), z: new THREE.Vector3(0, 0, 1) };
  var periodOf = function (a) { return a.type === 'spin' ? 360 / Math.abs(a.speed) : a.period; };
  var clips = [];

  // loops → 'idle'
  var loops = [];
  entries.forEach(function (e) {
    var l = e.anim.filter(function (a) { return a.type !== 'hinge'; });
    if (l.length) loops.push({ target: e.target, anim: l });
  });
  if (loops.length) {
    var periods = [];
    loops.forEach(function (e) { e.anim.forEach(function (a) { periods.push(periodOf(a)); }); });
    var longest = Math.max.apply(null, periods);
    var D = longest;
    var bestErr = Infinity;
    for (var m = 1; m <= 6 && bestErr > 0.01; m++) {
      var err = 0;
      periods.forEach(function (p) {
        var n = Math.max(1, Math.round((longest * m) / p));
        err = Math.max(err, Math.abs((longest * m) / n - p) / p);
      });
      if (err < bestErr - 1e-9) { bestErr = err; D = longest * m; }
    }
    var cycles = function (a) { return Math.max(1, Math.round(D / periodOf(a))); };
    var steps = 24;
    loops.forEach(function (e) { e.anim.forEach(function (a) { steps = Math.max(steps, cycles(a) * 24); }); });
    steps = Math.min(steps, 720);
    var tracks = [];
    loops.forEach(function (e) {
      var o = e.target;
      var q0 = o.quaternion.clone(), p0 = o.position.clone(), s0 = o.scale.clone();
      var q = new THREE.Quaternion(), turn = new THREE.Quaternion(), p = new THREE.Vector3(), s = new THREE.Vector3();
      var has = function (type) { return e.anim.some(function (a) { return a.type === type; }); };
      var turns = has('spin') || has('swing'), moves = has('bob'), grows = has('pulse');
      var times = [], qv = [], pv = [], sv = [];
      for (var k = 0; k <= steps; k++) {
        var t = (D * k) / steps;
        q.copy(q0); p.copy(p0); s.copy(s0);
        e.anim.forEach(function (a) {
          var n = cycles(a);
          var w = Math.sin(TAU * ((n * t) / D + (a.phase || 0)));
          if (a.type === 'spin') q.multiply(turn.setFromAxisAngle(AX[a.axis], (a.speed < 0 ? -TAU : TAU) * ((n * t) / D)));
          else if (a.type === 'swing') q.multiply(turn.setFromAxisAngle(AX[a.axis], a.angle * DEG * w));
          else if (a.type === 'bob') p.addScaledVector(AX[a.axis], a.distance * w);
          else if (a.type === 'pulse') s.multiplyScalar(1 + a.amount * w);
        });
        times.push(t);
        if (turns) qv.push(q.x, q.y, q.z, q.w);
        if (moves) pv.push(p.x, p.y, p.z);
        if (grows) sv.push(s.x, s.y, s.z);
      }
      if (turns) tracks.push(new THREE.QuaternionKeyframeTrack(o.uuid + '.quaternion', times, qv));
      if (moves) tracks.push(new THREE.VectorKeyframeTrack(o.uuid + '.position', times, pv));
      if (grows) tracks.push(new THREE.VectorKeyframeTrack(o.uuid + '.scale', times, sv));
    });
    clips.push(new THREE.AnimationClip('idle', D, tracks));
  }

  // hinge moves → one-shot clips ('open' …)
  var shots = {};
  entries.forEach(function (e) {
    e.anim.forEach(function (a) {
      if (a.type !== 'hinge') return;
      var name = a.clip || 'open';
      (shots[name] = shots[name] || []).push({ target: e.target, a: a });
    });
  });
  Object.keys(shots).forEach(function (name) {
    var tracks = [];
    var length = 0;
    shots[name].forEach(function (h) {
      var o = h.target, q0 = o.quaternion.clone(), q = new THREE.Quaternion(), turn = new THREE.Quaternion();
      var n = Math.max(4, Math.ceil(Math.abs(h.a.angle) / 10));
      var times = [], qv = [];
      for (var k = 0; k <= n; k++) {
        var f = k / n;
        var eased = f * f * (3 - 2 * f);
        q.copy(q0).multiply(turn.setFromAxisAngle(AX[h.a.axis], h.a.angle * DEG * eased));
        times.push(h.a.duration * f);
        qv.push(q.x, q.y, q.z, q.w);
      }
      length = Math.max(length, h.a.duration);
      tracks.push(new THREE.QuaternionKeyframeTrack(o.uuid + '.quaternion', times, qv));
    });
    clips.push(new THREE.AnimationClip(name, length, tracks));
  });
  return clips;
}

export function createFlagPole() {
  const root = new THREE.Group();
  root.name = 'FlagPole';

  // Materials
  const poleMat = new THREE.MeshStandardMaterial({ name: 'pole', color: 0xc3c7cd, roughness: 0.35, metalness: 0.65, flatShading: true });
  const goldMat = new THREE.MeshStandardMaterial({ name: 'gold', color: 0xd1a33f, roughness: 0.3, metalness: 0.75, flatShading: true });
  const stoneMat = new THREE.MeshStandardMaterial({ name: 'stone', color: 0x9a958c, roughness: 0.92, flatShading: true });
  const stoneDarkMat = new THREE.MeshStandardMaterial({ name: 'stoneDark', color: 0x7d786f, roughness: 0.95, flatShading: true });
  const ropeMat = new THREE.MeshStandardMaterial({ name: 'rope', color: 0xebe5d4, roughness: 0.9, flatShading: true });
  const flagMat = new THREE.MeshStandardMaterial({ name: 'flag', color: 0x2a5db0, roughness: 0.9, flatShading: true });
  const accentMat = new THREE.MeshStandardMaterial({ name: 'accent', color: 0xf2f0e8, roughness: 0.9, flatShading: true });

  // Parts
  const baseStep = new THREE.Mesh(new THREE.BoxGeometry(1.4, 0.15, 1.4), stoneDarkMat);
  baseStep.name = 'baseStep';
  baseStep.position.set(0, 0.075, 0);
  root.add(baseStep);
  const basePlinth = new THREE.Mesh(new THREE.BoxGeometry(0.91, 0.17, 0.91), stoneMat);
  basePlinth.name = 'basePlinth';
  basePlinth.position.set(0, 0.235, 0);
  root.add(basePlinth);
  const collar = new THREE.Mesh(new THREE.CylinderGeometry(0.08, 0.1, 0.1, 8), poleMat);
  collar.name = 'collar';
  collar.position.set(0, 0.37, 0);
  root.add(collar);
  const pole = new THREE.Mesh(new THREE.CylinderGeometry(0.032, 0.055, 5.68, 8), poleMat);
  pole.name = 'pole';
  pole.position.set(0, 3.16, 0);
  root.add(pole);
  const truck = new THREE.Mesh(new THREE.CylinderGeometry(0.05, 0.05, 0.06, 8), poleMat);
  truck.name = 'truck';
  truck.position.set(0, 6.03, 0);
  root.add(truck);
  const finial = new THREE.Mesh(new THREE.SphereGeometry(0.065, 8, 6), goldMat);
  finial.name = 'finial';
  finial.position.set(0, 6.125, 0);
  root.add(finial);
  const cleat = new THREE.Mesh(new THREE.BoxGeometry(0.02, 0.12, 0.03), poleMat);
  cleat.name = 'cleat';
  cleat.position.set(0.059, 1.15, 0);
  root.add(cleat);
  const halyard = new THREE.Mesh(new THREE.CylinderGeometry(0.005, 0.005, 4.85, 4), ropeMat);
  halyard.name = 'halyard';
  halyard.position.set(0.057, 3.575, 0.012);
  root.add(halyard);
  const hoist = new THREE.Mesh(new THREE.BoxGeometry(0.04, 0.8448, 0.02), ropeMat);
  hoist.name = 'hoist';
  hoist.position.set(0.047, 5.4976, 0);
  root.add(hoist);
  const flagCloth = new THREE.Group();
  flagCloth.name = 'flagCloth';
  flagCloth.position.set(0.067, 0, 0);
  root.add(flagCloth);
  const flag = new THREE.Mesh(new THREE.BoxGeometry(0.1716, 0.323, 0.012), flagMat);
  flag.name = 'flag';
  flag.position.set(0.0825, 5.7595, 0.0069);
  flag.rotation.set(0, deg(-4.81), 0);
  flagCloth.add(flag);
  const flagAccent = new THREE.Mesh(new THREE.BoxGeometry(0.1716, 0.2048, 0.012), accentMat);
  flagAccent.name = 'flagAccent';
  flagAccent.position.set(0.0825, 5.4976, 0.0069);
  flagAccent.rotation.set(0, deg(-4.81), 0);
  flagCloth.add(flagAccent);
  const flag2 = new THREE.Mesh(new THREE.BoxGeometry(0.1716, 0.321, 0.012), flagMat);
  flag2.name = 'flag';
  flag2.position.set(0.0825, 5.2357, 0.0069);
  flag2.rotation.set(0, deg(-4.81), 0);
  flagCloth.add(flag2);
  const flag3 = new THREE.Mesh(new THREE.BoxGeometry(0.1742, 0.323, 0.012), flagMat);
  flag3.name = 'flag';
  flag3.position.set(0.2475, 5.7595, 0.0301);
  flag3.rotation.set(0, deg(-11.1206), 0);
  flagCloth.add(flag3);
  const flagAccent2 = new THREE.Mesh(new THREE.BoxGeometry(0.1742, 0.2048, 0.012), accentMat);
  flagAccent2.name = 'flagAccent';
  flagAccent2.position.set(0.2475, 5.4976, 0.0301);
  flagAccent2.rotation.set(0, deg(-11.1206), 0);
  flagCloth.add(flagAccent2);
  const flag4 = new THREE.Mesh(new THREE.BoxGeometry(0.1742, 0.321, 0.012), flagMat);
  flag4.name = 'flag';
  flag4.position.set(0.2475, 5.2357, 0.0301);
  flag4.rotation.set(0, deg(-11.1206), 0);
  flagCloth.add(flag4);
  const flagAccent3 = new THREE.Mesh(new THREE.BoxGeometry(0.171, 0.323, 0.012), accentMat);
  flagAccent3.name = 'flagAccent';
  flagAccent3.position.set(0.4125, 5.7595, 0.0452);
  flagAccent3.rotation.set(0, deg(0.7991), 0);
  flagCloth.add(flagAccent3);
  const flagAccent4 = new THREE.Mesh(new THREE.BoxGeometry(0.171, 0.2048, 0.012), accentMat);
  flagAccent4.name = 'flagAccent';
  flagAccent4.position.set(0.4125, 5.4976, 0.0452);
  flagAccent4.rotation.set(0, deg(0.7991), 0);
  flagCloth.add(flagAccent4);
  const flagAccent5 = new THREE.Mesh(new THREE.BoxGeometry(0.171, 0.321, 0.012), accentMat);
  flagAccent5.name = 'flagAccent';
  flagAccent5.position.set(0.4125, 5.2357, 0.0452);
  flagAccent5.rotation.set(0, deg(0.7991), 0);
  flagCloth.add(flagAccent5);
  const flag5 = new THREE.Mesh(new THREE.BoxGeometry(0.1803, 0.323, 0.012), flagMat);
  flag5.name = 'flag';
  flag5.position.set(0.5775, 5.7595, 0.016);
  flag5.rotation.set(0, deg(18.7738), 0);
  flagCloth.add(flag5);
  const flagAccent6 = new THREE.Mesh(new THREE.BoxGeometry(0.1803, 0.2048, 0.012), accentMat);
  flagAccent6.name = 'flagAccent';
  flagAccent6.position.set(0.5775, 5.4976, 0.016);
  flagAccent6.rotation.set(0, deg(18.7738), 0);
  flagCloth.add(flagAccent6);
  const flag6 = new THREE.Mesh(new THREE.BoxGeometry(0.1803, 0.321, 0.012), flagMat);
  flag6.name = 'flag';
  flag6.position.set(0.5775, 5.2357, 0.016);
  flag6.rotation.set(0, deg(18.7738), 0);
  flagCloth.add(flag6);
  const flag7 = new THREE.Mesh(new THREE.BoxGeometry(0.1851, 0.323, 0.012), flagMat);
  flag7.name = 'flag';
  flag7.position.set(0.7425, 5.7595, -0.0469);
  flag7.rotation.set(0, deg(22.8983), 0);
  flagCloth.add(flag7);
  const flagAccent7 = new THREE.Mesh(new THREE.BoxGeometry(0.1851, 0.2048, 0.012), accentMat);
  flagAccent7.name = 'flagAccent';
  flagAccent7.position.set(0.7425, 5.4976, -0.0469);
  flagAccent7.rotation.set(0, deg(22.8983), 0);
  flagCloth.add(flagAccent7);
  const flag8 = new THREE.Mesh(new THREE.BoxGeometry(0.1851, 0.321, 0.012), flagMat);
  flag8.name = 'flag';
  flag8.position.set(0.7425, 5.2357, -0.0469);
  flag8.rotation.set(0, deg(22.8983), 0);
  flagCloth.add(flag8);
  const flag9 = new THREE.Mesh(new THREE.BoxGeometry(0.1717, 0.323, 0.012), flagMat);
  flag9.name = 'flag';
  flag9.position.set(0.9075, 5.7595, -0.0892);
  flag9.rotation.set(0, deg(5.1474), 0);
  flagCloth.add(flag9);
  const flagAccent8 = new THREE.Mesh(new THREE.BoxGeometry(0.1717, 0.2048, 0.012), accentMat);
  flagAccent8.name = 'flagAccent';
  flagAccent8.position.set(0.9075, 5.4976, -0.0892);
  flagAccent8.rotation.set(0, deg(5.1474), 0);
  flagCloth.add(flagAccent8);
  const flag10 = new THREE.Mesh(new THREE.BoxGeometry(0.1717, 0.321, 0.012), flagMat);
  flag10.name = 'flag';
  flag10.position.set(0.9075, 5.2357, -0.0892);
  flag10.rotation.set(0, deg(5.1474), 0);
  flagCloth.add(flag10);
  const flag11 = new THREE.Mesh(new THREE.BoxGeometry(0.1857, 0.323, 0.012), flagMat);
  flag11.name = 'flag';
  flag11.position.set(1.0725, 5.7595, -0.0611);
  flag11.rotation.set(0, deg(-23.3191), 0);
  flagCloth.add(flag11);
  const flagAccent9 = new THREE.Mesh(new THREE.BoxGeometry(0.1857, 0.2048, 0.012), accentMat);
  flagAccent9.name = 'flagAccent';
  flagAccent9.position.set(1.0725, 5.4976, -0.0611);
  flagAccent9.rotation.set(0, deg(-23.3191), 0);
  flagCloth.add(flagAccent9);
  const flag12 = new THREE.Mesh(new THREE.BoxGeometry(0.1857, 0.321, 0.012), flagMat);
  flag12.name = 'flag';
  flag12.position.set(1.0725, 5.2357, -0.0611);
  flag12.rotation.set(0, deg(-23.3191), 0);
  flagCloth.add(flag12);
  const flag13 = new THREE.Mesh(new THREE.BoxGeometry(0.2051, 0.323, 0.012), flagMat);
  flag13.name = 'flag';
  flag13.position.set(1.2375, 5.7595, 0.0302);
  flag13.rotation.set(0, deg(-34.0308), 0);
  flagCloth.add(flag13);
  const flagAccent10 = new THREE.Mesh(new THREE.BoxGeometry(0.2051, 0.2048, 0.012), accentMat);
  flagAccent10.name = 'flagAccent';
  flagAccent10.position.set(1.2375, 5.4976, 0.0302);
  flagAccent10.rotation.set(0, deg(-34.0308), 0);
  flagCloth.add(flagAccent10);
  const flag14 = new THREE.Mesh(new THREE.BoxGeometry(0.2051, 0.321, 0.012), flagMat);
  flag14.name = 'flag';
  flag14.position.set(1.2375, 5.2357, 0.0302);
  flag14.rotation.set(0, deg(-34.0308), 0);
  flagCloth.add(flag14);

  // Animations ('idle') — play them with THREE.AnimationMixer
  root.animations = codelsClips(THREE, [
    { target: flagCloth, anim: [{ type: 'swing', axis: 'y', angle: 12, period: 2.8 }] },
  ]);

  root.traverse((o) => {
    if (o.isMesh) {
      o.castShadow = true;
      o.receiveShadow = true;
    }
  });
  return root;
}

export default createFlagPole;

評価とコメント

—
まだ評価はありません。最初の評価をしてみましょう。
5
0
4
0
3
0
2
0
1
0

評価やコメントをするにはログインしてください。

0 件のコメント

まだコメントはありません。このモデルの使い方や改善できる点を共有しましょう。

関連モデル

同じカテゴリまたは似たタグ