삼각형 416개1.08 × 2.24 × 0.68 m
코드에서 사용하기
에디터에서 리믹스door.js · 271줄
독립형 ES 모듈이에요 — three에만 의존해요. 팩토리 함수를 호출하고 그룹을 씬에 추가하세요.
/**
* Door with Frame — Codels 3D model library
* License: CC0-1.0 · Units: meters · Y-up · Front: +Z · Origin: center of the base (y = 0)
* Triangles: 416 · Size (W × H × D): 1.08 × 2.24 × 0.68 m
*
* Usage:
* import { createDoor } from './door.js';
*
* const model = createDoor();
* model.position.set(0, 0, 0);
* scene.add(model);
*
* // Animations: open
* const mixer = new THREE.AnimationMixer(model);
* const open = mixer.clipAction(THREE.AnimationClip.findByName(model.animations, 'open'));
* open.setLoop(THREE.LoopOnce, 1);
* open.clampWhenFinished = true;
* open.play(); // back: open.timeScale = -1; open.paused = false;
* // in your render loop: mixer.update(clock.getDelta());
*/
import * as THREE from 'three';
const deg = THREE.MathUtils.degToRad;
// Deterministic vertex displacement (organic low-poly look).
function jitter(geometry, amount, seed) {
const pos = geometry.attributes.position;
const h = (a, b, c, s) => {
let x = Math.imul(a, 73856093) ^ Math.imul(b, 19349663) ^ Math.imul(c, 83492791) ^ Math.imul(s, 2654435761);
x = Math.imul(x ^ (x >>> 16), 2246822507);
x = Math.imul(x ^ (x >>> 13), 3266489909);
return ((x ^ (x >>> 16)) >>> 0) / 4294967295 - 0.5;
};
for (let i = 0; i < pos.count; i++) {
const x = pos.getX(i), y = pos.getY(i), z = pos.getZ(i);
const qx = Math.round(x * 1000), qy = Math.round(y * 1000), qz = Math.round(z * 1000);
pos.setXYZ(i, x + h(qx, qy, qz, seed) * 2 * amount, y + h(qx, qy, qz, seed + 1) * 2 * amount, z + h(qx, qy, qz, seed + 2) * 2 * amount);
}
pos.needsUpdate = true;
geometry.computeVertexNormals();
return geometry;
}
// Build animation clips from simple descriptions (Codels). Play them with THREE.AnimationMixer.
function codelsClips(THREE, entries) {
var TAU = Math.PI * 2;
var DEG = Math.PI / 180;
var AX = { x: new THREE.Vector3(1, 0, 0), y: new THREE.Vector3(0, 1, 0), z: new THREE.Vector3(0, 0, 1) };
var periodOf = function (a) { return a.type === 'spin' ? 360 / Math.abs(a.speed) : a.period; };
var clips = [];
// loops → 'idle'
var loops = [];
entries.forEach(function (e) {
var l = e.anim.filter(function (a) { return a.type !== 'hinge'; });
if (l.length) loops.push({ target: e.target, anim: l });
});
if (loops.length) {
var periods = [];
loops.forEach(function (e) { e.anim.forEach(function (a) { periods.push(periodOf(a)); }); });
var longest = Math.max.apply(null, periods);
var D = longest;
var bestErr = Infinity;
for (var m = 1; m <= 6 && bestErr > 0.01; m++) {
var err = 0;
periods.forEach(function (p) {
var n = Math.max(1, Math.round((longest * m) / p));
err = Math.max(err, Math.abs((longest * m) / n - p) / p);
});
if (err < bestErr - 1e-9) { bestErr = err; D = longest * m; }
}
var cycles = function (a) { return Math.max(1, Math.round(D / periodOf(a))); };
var steps = 24;
loops.forEach(function (e) { e.anim.forEach(function (a) { steps = Math.max(steps, cycles(a) * 24); }); });
steps = Math.min(steps, 720);
var tracks = [];
loops.forEach(function (e) {
var o = e.target;
var q0 = o.quaternion.clone(), p0 = o.position.clone(), s0 = o.scale.clone();
var q = new THREE.Quaternion(), turn = new THREE.Quaternion(), p = new THREE.Vector3(), s = new THREE.Vector3();
var has = function (type) { return e.anim.some(function (a) { return a.type === type; }); };
var turns = has('spin') || has('swing'), moves = has('bob'), grows = has('pulse');
var times = [], qv = [], pv = [], sv = [];
for (var k = 0; k <= steps; k++) {
var t = (D * k) / steps;
q.copy(q0); p.copy(p0); s.copy(s0);
e.anim.forEach(function (a) {
var n = cycles(a);
var w = Math.sin(TAU * ((n * t) / D + (a.phase || 0)));
if (a.type === 'spin') q.multiply(turn.setFromAxisAngle(AX[a.axis], (a.speed < 0 ? -TAU : TAU) * ((n * t) / D)));
else if (a.type === 'swing') q.multiply(turn.setFromAxisAngle(AX[a.axis], a.angle * DEG * w));
else if (a.type === 'bob') p.addScaledVector(AX[a.axis], a.distance * w);
else if (a.type === 'pulse') s.multiplyScalar(1 + a.amount * w);
});
times.push(t);
if (turns) qv.push(q.x, q.y, q.z, q.w);
if (moves) pv.push(p.x, p.y, p.z);
if (grows) sv.push(s.x, s.y, s.z);
}
if (turns) tracks.push(new THREE.QuaternionKeyframeTrack(o.uuid + '.quaternion', times, qv));
if (moves) tracks.push(new THREE.VectorKeyframeTrack(o.uuid + '.position', times, pv));
if (grows) tracks.push(new THREE.VectorKeyframeTrack(o.uuid + '.scale', times, sv));
});
clips.push(new THREE.AnimationClip('idle', D, tracks));
}
// hinge moves → one-shot clips ('open' …)
var shots = {};
entries.forEach(function (e) {
e.anim.forEach(function (a) {
if (a.type !== 'hinge') return;
var name = a.clip || 'open';
(shots[name] = shots[name] || []).push({ target: e.target, a: a });
});
});
Object.keys(shots).forEach(function (name) {
var tracks = [];
var length = 0;
shots[name].forEach(function (h) {
var o = h.target, q0 = o.quaternion.clone(), q = new THREE.Quaternion(), turn = new THREE.Quaternion();
var n = Math.max(4, Math.ceil(Math.abs(h.a.angle) / 10));
var times = [], qv = [];
for (var k = 0; k <= n; k++) {
var f = k / n;
var eased = f * f * (3 - 2 * f);
q.copy(q0).multiply(turn.setFromAxisAngle(AX[h.a.axis], h.a.angle * DEG * eased));
times.push(h.a.duration * f);
qv.push(q.x, q.y, q.z, q.w);
}
length = Math.max(length, h.a.duration);
tracks.push(new THREE.QuaternionKeyframeTrack(o.uuid + '.quaternion', times, qv));
});
clips.push(new THREE.AnimationClip(name, length, tracks));
});
return clips;
}
export function createDoor() {
const root = new THREE.Group();
root.name = 'Door';
// Materials
const leafMat = new THREE.MeshStandardMaterial({ name: 'leaf', color: 0x9a6436, roughness: 0.9, flatShading: true });
const leaf2Mat = new THREE.MeshStandardMaterial({ name: 'leaf2', color: 0x84562e, roughness: 0.9, flatShading: true });
const frameMat = new THREE.MeshStandardMaterial({ name: 'frame', color: 0x5c3b22, roughness: 0.9, flatShading: true });
const stoneMat = new THREE.MeshStandardMaterial({ name: 'stone', color: 0x8f887d, roughness: 0.95, flatShading: true });
const ironMat = new THREE.MeshStandardMaterial({ name: 'iron', color: 0x2f3134, roughness: 0.55, metalness: 0.7, flatShading: true });
const darkMat = new THREE.MeshStandardMaterial({ name: 'dark', color: 0x2a1d14, roughness: 1, flatShading: true });
// Shared geometries
const boxGeo = new THREE.BoxGeometry(0.1, 2.22, 0.2);
const boxGeo2 = new THREE.BoxGeometry(0.708, 0.13, 0.03);
const boxGeo3 = new THREE.BoxGeometry(0.5358, 0.055, 0.012);
const cylinderGeo = new THREE.CylinderGeometry(0.045, 0.045, 0.012, 8);
const cylinderGeo2 = new THREE.CylinderGeometry(0.022, 0.022, 0.2, 6);
// Parts
const threshold = new THREE.Mesh(jitter(new THREE.BoxGeometry(1, 0.04, 0.6), 0.006, 1), stoneMat);
threshold.name = 'threshold';
threshold.position.set(0, 0.02, 0);
root.add(threshold);
const jamb = new THREE.Mesh(boxGeo, frameMat);
jamb.name = 'jamb';
jamb.position.set(-0.45, 1.11, 0);
root.add(jamb);
const jamb2 = new THREE.Mesh(boxGeo, frameMat);
jamb2.name = 'jamb';
jamb2.position.set(0.45, 1.11, 0);
root.add(jamb2);
const lintel = new THREE.Mesh(new THREE.BoxGeometry(1.08, 0.14, 0.24), frameMat);
lintel.name = 'lintel';
lintel.position.set(0, 2.17, 0);
root.add(lintel);
const lintelGroove = new THREE.Mesh(new THREE.BoxGeometry(0.8, 0.025, 0.02), darkMat);
lintelGroove.name = 'lintelGroove';
lintelGroove.position.set(0, 2.17, 0.12);
root.add(lintelGroove);
const leaf = new THREE.Group();
leaf.name = 'leaf';
leaf.position.set(-0.394, 0, 0.05);
leaf.rotation.set(0, deg(-25), 0);
root.add(leaf);
const plank = new THREE.Mesh(new THREE.BoxGeometry(0.1496, 2.0377, 0.05), leafMat);
plank.name = 'plank';
plank.position.set(0.0788, 1.0649, -0.025);
leaf.add(plank);
const plank2 = new THREE.Mesh(new THREE.BoxGeometry(0.1496, 2.0447, 0.05), leafMat);
plank2.name = 'plank';
plank2.position.set(0.2364, 1.0684, -0.025);
leaf.add(plank2);
const plank3 = new THREE.Mesh(new THREE.BoxGeometry(0.1496, 2.0467, 0.05), leafMat);
plank3.name = 'plank';
plank3.position.set(0.394, 1.0694, -0.025);
leaf.add(plank3);
const plank4 = new THREE.Mesh(new THREE.BoxGeometry(0.1496, 2.0372, 0.05), leafMat);
plank4.name = 'plank';
plank4.position.set(0.5516, 1.0646, -0.025);
leaf.add(plank4);
const plank5 = new THREE.Mesh(new THREE.BoxGeometry(0.1496, 2.0344, 0.05), leaf2Mat);
plank5.name = 'plank';
plank5.position.set(0.7092, 1.0632, -0.025);
leaf.add(plank5);
const ledge = new THREE.Mesh(boxGeo2, leaf2Mat);
ledge.name = 'ledge';
ledge.position.set(0.394, 0.396, -0.065);
leaf.add(ledge);
const ledge2 = new THREE.Mesh(boxGeo2, leaf2Mat);
ledge2.name = 'ledge';
ledge2.position.set(0.394, 1.744, -0.065);
leaf.add(ledge2);
const brace = new THREE.Mesh(new THREE.BoxGeometry(0.11, 1.3615, 0.03), leaf2Mat);
brace.name = 'brace';
brace.position.set(0.394, 1.07, -0.065);
brace.rotation.set(0, 0, deg(27.4685));
leaf.add(brace);
const strapHinge = new THREE.Mesh(boxGeo3, ironMat);
strapHinge.name = 'strapHinge';
strapHinge.position.set(0.2779, 0.426, 0.006);
leaf.add(strapHinge);
const strapEnd = new THREE.Mesh(cylinderGeo, ironMat);
strapEnd.name = 'strapEnd';
strapEnd.position.set(0.5458, 0.426, 0.006);
strapEnd.rotation.set(deg(90), 0, 0);
leaf.add(strapEnd);
const pintle = new THREE.Mesh(cylinderGeo2, ironMat);
pintle.name = 'pintle';
pintle.position.set(-0.005, 0.426, 0);
leaf.add(pintle);
const strapHinge2 = new THREE.Mesh(boxGeo3, ironMat);
strapHinge2.name = 'strapHinge';
strapHinge2.position.set(0.2779, 1.714, 0.006);
leaf.add(strapHinge2);
const strapEnd2 = new THREE.Mesh(cylinderGeo, ironMat);
strapEnd2.name = 'strapEnd';
strapEnd2.position.set(0.5458, 1.714, 0.006);
strapEnd2.rotation.set(deg(90), 0, 0);
leaf.add(strapEnd2);
const pintle2 = new THREE.Mesh(cylinderGeo2, ironMat);
pintle2.name = 'pintle';
pintle2.position.set(-0.005, 1.714, 0);
leaf.add(pintle2);
const ringPlate = new THREE.Mesh(new THREE.CylinderGeometry(0.05, 0.05, 0.012, 8), ironMat);
ringPlate.name = 'ringPlate';
ringPlate.position.set(0.658, 1.026, 0.006);
ringPlate.rotation.set(deg(90), 0, 0);
leaf.add(ringPlate);
const ringPull = new THREE.Mesh(new THREE.TorusGeometry(0.06, 0.011, 4, 10), ironMat);
ringPull.name = 'ringPull';
ringPull.position.set(0.658, 0.976, 0.02);
leaf.add(ringPull);
const keyhole = new THREE.Mesh(new THREE.BoxGeometry(0.02, 0.05, 0.01), darkMat);
keyhole.name = 'keyhole';
keyhole.position.set(0.658, 0.866, 0.004);
leaf.add(keyhole);
// Animations ('open') — play them with THREE.AnimationMixer
root.animations = codelsClips(THREE, [
{ target: leaf, anim: [{ type: 'hinge', axis: 'y', angle: -75, duration: 1.15 }] },
]);
root.traverse((o) => {
if (o.isMesh) {
o.castShadow = true;
o.receiveShadow = true;
}
});
return root;
}
export default createDoor;
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