1 тыс. треуг.4,00 × 0,17 × 4,00 m
Использовать в коде
Ремикс в редактореcrossroad.js · 312 строк
Самодостаточный ES-модуль — зависит только от three. Вызовите фабрику и добавьте группу в сцену.
/**
* Crossroad — Codels 3D model library
* License: CC0-1.0 · Units: meters · Y-up · Front: +Z · Origin: center of the base (y = 0)
* Triangles: 1,020 · Size (W × H × D): 4.00 × 0.17 × 4.00 m
*
* Usage:
* import { createCrossroad } from './crossroad.js';
*
* const model = createCrossroad();
* model.position.set(0, 0, 0);
* scene.add(model);
*/
import * as THREE from 'three';
const deg = THREE.MathUtils.degToRad;
// Extrude a 2D outline along Z (centered). bevel = [thickness, size, segments].
function extrude(outline, depth, holes = [], bevel = null) {
const shape = new THREE.Shape(outline.map(([x, y]) => new THREE.Vector2(x, y)));
for (const hole of holes) shape.holes.push(new THREE.Path(hole.map(([x, y]) => new THREE.Vector2(x, y))));
const options = bevel
? { depth, bevelEnabled: true, bevelThickness: bevel[0], bevelSize: bevel[1], bevelSegments: bevel[2] }
: { depth, bevelEnabled: false };
return new THREE.ExtrudeGeometry(shape, options).translate(0, 0, -depth / 2);
}
export function createCrossroad() {
const root = new THREE.Group();
root.name = 'Crossroad';
// Materials
const asphaltMat = new THREE.MeshStandardMaterial({ name: 'asphalt', color: 0x41454b, roughness: 0.95, flatShading: true });
const whiteMat = new THREE.MeshStandardMaterial({ name: 'white', color: 0xecebe4, roughness: 0.7, flatShading: true });
const curbMat = new THREE.MeshStandardMaterial({ name: 'curb', color: 0xb4b2ab, roughness: 0.9, flatShading: true });
const paverMat = new THREE.MeshStandardMaterial({ name: 'paver', color: 0x92918b, roughness: 0.95, flatShading: true });
const baseMat = new THREE.MeshStandardMaterial({ name: 'base', color: 0x64635f, roughness: 1, flatShading: true });
// Shared geometries
const boxGeo = new THREE.BoxGeometry(0.895, 0.006, 0.08);
const boxGeo2 = new THREE.BoxGeometry(0.16, 0.006, 0.41);
const extrudeGeo = extrude([[1.35, 2], [1.35, 1.65], [1.3728, 1.5352], [1.4379, 1.4379], [1.5352, 1.3728], [1.65, 1.35], [2, 1.35], [2, 1.49], [1.65, 1.49], [1.5888, 1.5022], [1.5369, 1.5369], [1.5022, 1.5888], [1.49, 1.65], [1.49, 2]], 0.165);
const extrudeGeo2 = extrude([[1.49, 2], [1.49, 1.65], [1.5022, 1.5888], [1.5369, 1.5369], [1.5888, 1.5022], [1.65, 1.49], [2, 1.49], [2, 2]], 0.13);
const extrudeGeo3 = extrude([[1.496, 1.994], [1.496, 1.65], [1.5077, 1.5911], [1.5411, 1.5411], [1.5911, 1.5077], [1.65, 1.496], [1.994, 1.496], [1.994, 1.994]], 0.02);
// Parts
const asphalt = new THREE.Mesh(extrude([[1.35, 2], [1.35, 1.65], [1.3728, 1.5352], [1.4379, 1.4379], [1.5352, 1.3728], [1.65, 1.35], [2, 1.35], [2, -1.35], [1.65, -1.35], [1.5352, -1.3728], [1.4379, -1.4379], [1.3728, -1.5352], [1.35, -1.65], [1.35, -2], [-1.35, -2], [-1.35, -1.65], [-1.3728, -1.5352], [-1.4379, -1.4379], [-1.5352, -1.3728], [-1.65, -1.35], [-2, -1.35], [-2, 1.35], [-1.65, 1.35], [-1.5352, 1.3728], [-1.4379, 1.4379], [-1.3728, 1.5352], [-1.35, 1.65], [-1.35, 2]], 0.02), asphaltMat);
asphalt.name = 'asphalt';
asphalt.position.set(0, 0.01, 0);
asphalt.rotation.set(deg(90), 0, 0);
root.add(asphalt);
const arm1 = new THREE.Group();
arm1.name = 'arm1';
root.add(arm1);
const stopLine = new THREE.Mesh(boxGeo, whiteMat);
stopLine.name = 'stopLine';
stopLine.position.set(0.5325, 0.022, 1.89);
arm1.add(stopLine);
const zebraStripe = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe.name = 'zebraStripe';
zebraStripe.position.set(-1.2, 0.022, 1.585);
arm1.add(zebraStripe);
const zebraStripe2 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe2.name = 'zebraStripe';
zebraStripe2.position.set(-0.9, 0.022, 1.585);
arm1.add(zebraStripe2);
const zebraStripe3 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe3.name = 'zebraStripe';
zebraStripe3.position.set(-0.6, 0.022, 1.585);
arm1.add(zebraStripe3);
const zebraStripe4 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe4.name = 'zebraStripe';
zebraStripe4.position.set(-0.3, 0.022, 1.585);
arm1.add(zebraStripe4);
const zebraStripe5 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe5.name = 'zebraStripe';
zebraStripe5.position.set(0, 0.022, 1.585);
arm1.add(zebraStripe5);
const zebraStripe6 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe6.name = 'zebraStripe';
zebraStripe6.position.set(0.3, 0.022, 1.585);
arm1.add(zebraStripe6);
const zebraStripe7 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe7.name = 'zebraStripe';
zebraStripe7.position.set(0.6, 0.022, 1.585);
arm1.add(zebraStripe7);
const zebraStripe8 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe8.name = 'zebraStripe';
zebraStripe8.position.set(0.9, 0.022, 1.585);
arm1.add(zebraStripe8);
const zebraStripe9 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe9.name = 'zebraStripe';
zebraStripe9.position.set(1.2, 0.022, 1.585);
arm1.add(zebraStripe9);
const corner1 = new THREE.Group();
corner1.name = 'corner1';
root.add(corner1);
const curb = new THREE.Mesh(extrudeGeo, curbMat);
curb.name = 'curb';
curb.position.set(0, 0.0825, 0);
curb.rotation.set(deg(90), 0, 0);
corner1.add(curb);
const sidewalkBase = new THREE.Mesh(extrudeGeo2, baseMat);
sidewalkBase.name = 'sidewalkBase';
sidewalkBase.position.set(0, 0.065, 0);
sidewalkBase.rotation.set(deg(90), 0, 0);
corner1.add(sidewalkBase);
const paver = new THREE.Mesh(extrudeGeo3, paverMat);
paver.name = 'paver';
paver.position.set(0, 0.14, 0);
paver.rotation.set(deg(90), 0, 0);
corner1.add(paver);
const arm2 = new THREE.Group();
arm2.name = 'arm2';
arm2.rotation.set(0, deg(90), 0);
root.add(arm2);
const stopLine2 = new THREE.Mesh(boxGeo, whiteMat);
stopLine2.name = 'stopLine';
stopLine2.position.set(0.5325, 0.022, 1.89);
arm2.add(stopLine2);
const zebraStripe10 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe10.name = 'zebraStripe';
zebraStripe10.position.set(-1.2, 0.022, 1.585);
arm2.add(zebraStripe10);
const zebraStripe11 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe11.name = 'zebraStripe';
zebraStripe11.position.set(-0.9, 0.022, 1.585);
arm2.add(zebraStripe11);
const zebraStripe12 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe12.name = 'zebraStripe';
zebraStripe12.position.set(-0.6, 0.022, 1.585);
arm2.add(zebraStripe12);
const zebraStripe13 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe13.name = 'zebraStripe';
zebraStripe13.position.set(-0.3, 0.022, 1.585);
arm2.add(zebraStripe13);
const zebraStripe14 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe14.name = 'zebraStripe';
zebraStripe14.position.set(0, 0.022, 1.585);
arm2.add(zebraStripe14);
const zebraStripe15 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe15.name = 'zebraStripe';
zebraStripe15.position.set(0.3, 0.022, 1.585);
arm2.add(zebraStripe15);
const zebraStripe16 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe16.name = 'zebraStripe';
zebraStripe16.position.set(0.6, 0.022, 1.585);
arm2.add(zebraStripe16);
const zebraStripe17 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe17.name = 'zebraStripe';
zebraStripe17.position.set(0.9, 0.022, 1.585);
arm2.add(zebraStripe17);
const zebraStripe18 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe18.name = 'zebraStripe';
zebraStripe18.position.set(1.2, 0.022, 1.585);
arm2.add(zebraStripe18);
const corner2 = new THREE.Group();
corner2.name = 'corner2';
corner2.rotation.set(0, deg(90), 0);
root.add(corner2);
const curb2 = new THREE.Mesh(extrudeGeo, curbMat);
curb2.name = 'curb';
curb2.position.set(0, 0.0825, 0);
curb2.rotation.set(deg(90), 0, 0);
corner2.add(curb2);
const sidewalkBase2 = new THREE.Mesh(extrudeGeo2, baseMat);
sidewalkBase2.name = 'sidewalkBase';
sidewalkBase2.position.set(0, 0.065, 0);
sidewalkBase2.rotation.set(deg(90), 0, 0);
corner2.add(sidewalkBase2);
const paver2 = new THREE.Mesh(extrudeGeo3, paverMat);
paver2.name = 'paver';
paver2.position.set(0, 0.14, 0);
paver2.rotation.set(deg(90), 0, 0);
corner2.add(paver2);
const arm3 = new THREE.Group();
arm3.name = 'arm3';
arm3.rotation.set(0, deg(180), 0);
root.add(arm3);
const stopLine3 = new THREE.Mesh(boxGeo, whiteMat);
stopLine3.name = 'stopLine';
stopLine3.position.set(0.5325, 0.022, 1.89);
arm3.add(stopLine3);
const zebraStripe19 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe19.name = 'zebraStripe';
zebraStripe19.position.set(-1.2, 0.022, 1.585);
arm3.add(zebraStripe19);
const zebraStripe20 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe20.name = 'zebraStripe';
zebraStripe20.position.set(-0.9, 0.022, 1.585);
arm3.add(zebraStripe20);
const zebraStripe21 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe21.name = 'zebraStripe';
zebraStripe21.position.set(-0.6, 0.022, 1.585);
arm3.add(zebraStripe21);
const zebraStripe22 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe22.name = 'zebraStripe';
zebraStripe22.position.set(-0.3, 0.022, 1.585);
arm3.add(zebraStripe22);
const zebraStripe23 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe23.name = 'zebraStripe';
zebraStripe23.position.set(0, 0.022, 1.585);
arm3.add(zebraStripe23);
const zebraStripe24 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe24.name = 'zebraStripe';
zebraStripe24.position.set(0.3, 0.022, 1.585);
arm3.add(zebraStripe24);
const zebraStripe25 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe25.name = 'zebraStripe';
zebraStripe25.position.set(0.6, 0.022, 1.585);
arm3.add(zebraStripe25);
const zebraStripe26 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe26.name = 'zebraStripe';
zebraStripe26.position.set(0.9, 0.022, 1.585);
arm3.add(zebraStripe26);
const zebraStripe27 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe27.name = 'zebraStripe';
zebraStripe27.position.set(1.2, 0.022, 1.585);
arm3.add(zebraStripe27);
const corner3 = new THREE.Group();
corner3.name = 'corner3';
corner3.rotation.set(0, deg(180), 0);
root.add(corner3);
const curb3 = new THREE.Mesh(extrudeGeo, curbMat);
curb3.name = 'curb';
curb3.position.set(0, 0.0825, 0);
curb3.rotation.set(deg(90), 0, 0);
corner3.add(curb3);
const sidewalkBase3 = new THREE.Mesh(extrudeGeo2, baseMat);
sidewalkBase3.name = 'sidewalkBase';
sidewalkBase3.position.set(0, 0.065, 0);
sidewalkBase3.rotation.set(deg(90), 0, 0);
corner3.add(sidewalkBase3);
const paver3 = new THREE.Mesh(extrudeGeo3, paverMat);
paver3.name = 'paver';
paver3.position.set(0, 0.14, 0);
paver3.rotation.set(deg(90), 0, 0);
corner3.add(paver3);
const arm4 = new THREE.Group();
arm4.name = 'arm4';
arm4.rotation.set(0, deg(270), 0);
root.add(arm4);
const stopLine4 = new THREE.Mesh(boxGeo, whiteMat);
stopLine4.name = 'stopLine';
stopLine4.position.set(0.5325, 0.022, 1.89);
arm4.add(stopLine4);
const zebraStripe28 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe28.name = 'zebraStripe';
zebraStripe28.position.set(-1.2, 0.022, 1.585);
arm4.add(zebraStripe28);
const zebraStripe29 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe29.name = 'zebraStripe';
zebraStripe29.position.set(-0.9, 0.022, 1.585);
arm4.add(zebraStripe29);
const zebraStripe30 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe30.name = 'zebraStripe';
zebraStripe30.position.set(-0.6, 0.022, 1.585);
arm4.add(zebraStripe30);
const zebraStripe31 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe31.name = 'zebraStripe';
zebraStripe31.position.set(-0.3, 0.022, 1.585);
arm4.add(zebraStripe31);
const zebraStripe32 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe32.name = 'zebraStripe';
zebraStripe32.position.set(0, 0.022, 1.585);
arm4.add(zebraStripe32);
const zebraStripe33 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe33.name = 'zebraStripe';
zebraStripe33.position.set(0.3, 0.022, 1.585);
arm4.add(zebraStripe33);
const zebraStripe34 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe34.name = 'zebraStripe';
zebraStripe34.position.set(0.6, 0.022, 1.585);
arm4.add(zebraStripe34);
const zebraStripe35 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe35.name = 'zebraStripe';
zebraStripe35.position.set(0.9, 0.022, 1.585);
arm4.add(zebraStripe35);
const zebraStripe36 = new THREE.Mesh(boxGeo2, whiteMat);
zebraStripe36.name = 'zebraStripe';
zebraStripe36.position.set(1.2, 0.022, 1.585);
arm4.add(zebraStripe36);
const corner4 = new THREE.Group();
corner4.name = 'corner4';
corner4.rotation.set(0, deg(270), 0);
root.add(corner4);
const curb4 = new THREE.Mesh(extrudeGeo, curbMat);
curb4.name = 'curb';
curb4.position.set(0, 0.0825, 0);
curb4.rotation.set(deg(90), 0, 0);
corner4.add(curb4);
const sidewalkBase4 = new THREE.Mesh(extrudeGeo2, baseMat);
sidewalkBase4.name = 'sidewalkBase';
sidewalkBase4.position.set(0, 0.065, 0);
sidewalkBase4.rotation.set(deg(90), 0, 0);
corner4.add(sidewalkBase4);
const paver4 = new THREE.Mesh(extrudeGeo3, paverMat);
paver4.name = 'paver';
paver4.position.set(0, 0.14, 0);
paver4.rotation.set(deg(90), 0, 0);
corner4.add(paver4);
root.traverse((o) => {
if (o.isMesh) {
o.castShadow = true;
o.receiveShadow = true;
}
});
return root;
}
export default createCrossroad;
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