삼각형 808개0.32 × 0.45 × 0.31 m
코드에서 사용하기
에디터에서 리믹스bucket.js · 117줄
독립형 ES 모듈이에요 — three에만 의존해요. 팩토리 함수를 호출하고 그룹을 씬에 추가하세요.
/**
* Bucket — Codels 3D model library
* License: CC0-1.0 · Units: meters · Y-up · Front: +Z · Origin: center of the base (y = 0)
* Triangles: 808 · Size (W × H × D): 0.32 × 0.45 × 0.31 m
*
* Usage:
* import { createBucket } from './bucket.js';
*
* const model = createBucket();
* model.position.set(0, 0, 0);
* scene.add(model);
*/
import * as THREE from 'three';
const deg = THREE.MathUtils.degToRad;
// Revolve a 2D profile [[radius, y], ...] around the Y axis.
function lathe(points, segments, phiStart = 0, phiLength = Math.PI * 2) {
return new THREE.LatheGeometry(points.map(([x, y]) => new THREE.Vector2(x, y)), segments, phiStart, phiLength);
}
// Tube along a smooth curve through the given points.
function tube(path, radius, tubularSegments, radialSegments, closed = false) {
const curve = new THREE.CatmullRomCurve3(path.map(([x, y, z]) => new THREE.Vector3(x, y, z)), closed);
return new THREE.TubeGeometry(curve, tubularSegments, radius, radialSegments, closed);
}
export function createBucket() {
const root = new THREE.Group();
root.name = 'Bucket';
// Materials
const metalMat = new THREE.MeshStandardMaterial({ name: 'metal', color: 0xa3abb3, roughness: 0.4, metalness: 0.6, flatShading: true });
const metalDarkMat = new THREE.MeshStandardMaterial({ name: 'metalDark', color: 0x72787d, roughness: 0.5, metalness: 0.5, flatShading: true });
const woodMat = new THREE.MeshStandardMaterial({ name: 'wood', color: 0xa8743f, roughness: 0.85, flatShading: true });
const waterMat = new THREE.MeshStandardMaterial({ name: 'water', color: 0x3f86b8, roughness: 0.12, metalness: 0.1 });
const rippleMat = new THREE.MeshStandardMaterial({ name: 'ripple', color: 0x8cc3e6, roughness: 0.2, flatShading: true });
// Shared geometries
const boxGeo = new THREE.BoxGeometry(0.008, 0.06, 0.045);
const cylinderGeo = new THREE.CylinderGeometry(0.008, 0.008, 0.01, 6);
// Parts
const body = new THREE.Mesh(lathe([[0, 0], [0.115, 0], [0.12, 0.008], [0.15, 0.3], [0.143, 0.3]], 16), metalMat);
body.name = 'body';
root.add(body);
const interior = new THREE.Mesh(lathe([[0.143, 0.3], [0.114, 0.01], [0, 0.01]], 16), metalDarkMat);
interior.name = 'interior';
root.add(interior);
const rolledRim = new THREE.Mesh(new THREE.TorusGeometry(0.1485, 0.0075, 4, 16), metalMat);
rolledRim.name = 'rolledRim';
rolledRim.position.set(0, 0.3, 0);
rolledRim.rotation.set(deg(90), 0, 0);
root.add(rolledRim);
const rib = new THREE.Mesh(lathe([[0.1255, 0.075], [0.1315, 0.075], [0.1327, 0.087], [0.1267, 0.087]], 16), metalDarkMat);
rib.name = 'rib';
root.add(rib);
const rib2 = new THREE.Mesh(lathe([[0.1385, 0.205], [0.1445, 0.205], [0.1457, 0.217], [0.1397, 0.217]], 16), metalDarkMat);
rib2.name = 'rib';
root.add(rib2);
const ear = new THREE.Mesh(boxGeo, metalMat);
ear.name = 'ear';
ear.position.set(0.1492, 0.262, 0);
root.add(ear);
const rivet = new THREE.Mesh(cylinderGeo, metalDarkMat);
rivet.name = 'rivet';
rivet.position.set(0.1542, 0.262, 0);
rivet.rotation.set(0, 0, deg(90));
root.add(rivet);
const ear2 = new THREE.Mesh(boxGeo, metalMat);
ear2.name = 'ear';
ear2.position.set(-0.1492, 0.262, 0);
root.add(ear2);
const rivet2 = new THREE.Mesh(cylinderGeo, metalDarkMat);
rivet2.name = 'rivet';
rivet2.position.set(-0.1542, 0.262, 0);
rivet2.rotation.set(0, 0, deg(90));
root.add(rivet2);
const water = new THREE.Mesh(new THREE.CircleGeometry(0.1372, 16), waterMat);
water.name = 'water';
water.position.set(0, 0.222, 0);
water.rotation.set(deg(-90), 0, 0);
root.add(water);
const ripple = new THREE.Mesh(new THREE.RingGeometry(0.035, 0.041, 12), rippleMat);
ripple.name = 'ripple';
ripple.position.set(0.03, 0.223, 0.02);
ripple.rotation.set(deg(-90), 0, 0);
root.add(ripple);
const ripple2 = new THREE.Mesh(new THREE.RingGeometry(0.02, 0.026, 12), rippleMat);
ripple2.name = 'ripple';
ripple2.position.set(-0.05, 0.223, -0.03);
ripple2.rotation.set(deg(-90), 0, 0);
root.add(ripple2);
const handle = new THREE.Group();
handle.name = 'handle';
handle.position.set(0, 0.262, 0);
root.add(handle);
const bail = new THREE.Mesh(tube([[-0.1582, 0, 0], [-0.1424, 0.0884, 0], [-0.0823, 0.153, 0], [0, 0.17, 0], [0.0823, 0.153, 0], [0.1424, 0.0884, 0], [0.1582, 0, 0]], 0.0035, 16, 4), metalDarkMat);
bail.name = 'bail';
handle.add(bail);
const grip = new THREE.Mesh(new THREE.CylinderGeometry(0.014, 0.014, 0.1, 8), woodMat);
grip.name = 'grip';
grip.position.set(0, 0.17, 0);
grip.rotation.set(0, 0, deg(90));
handle.add(grip);
root.traverse((o) => {
if (o.isMesh) {
o.castShadow = true;
o.receiveShadow = true;
}
});
return root;
}
export default createBucket;
평점 및 댓글
댓글 0개
아직 댓글이 없어요. 이 모델을 어떻게 사용했는지, 어떤 점이 더 나아질 수 있을지 공유해 주세요.
관련 모델
같은 카테고리 또는 비슷한 태그









